DARCONIA – for Atlas Rises – ALL IN ONE
- description Description
ATLAS RISES 1.38.2
AIO - ALL IN ONE VERSION
THIS IS HOW NMS SHOULD BE PLAYED !!!
This is a complete overhaul mod, that offers:
NEW PRODUCTS !
NEW SUBSTANCES !
NEW BUILDABLE PARTS !
NEW RECIPES !
MORE TRADING OPTIONS !
specify on special products - food, illegal stuff, weapons, ship parts, machines...
4 TYPES OF PROCEDURAL GENERATED CITIES !
for common substances like iron, copper, plutonium, nickel...
PORTABLE MEDIPACK AND SHIELD GENERATOR
Buy yourself a medipack and heal yourself when you got hurt. Anytime, anywhere !
FIND NEW STUFF IN CRATES !
BIGGER EXPLORATION REWARDS
GROW SPECIAL PLANTS FOR FARMING
REALISTIC SUBSTANCES, ITEMS AND CHEMISTRY
ALL NEW ICONS FOR SUBSTANCES, PRODUCTS AND TECHNOLOGY
BETTER STAMINA AND JETPACK UPGRADES
NEW FLIGHT MODEL WITH LOW, REVERSE AND UNDERWATER FLIGHT
PLANET TO FREIGHTER BEAMER
INTERESSTING CAVES WITH HOSTILE CREATURES
DARK SPACE, RINGED PLANETS, BINARY SYSTEMS
SNIPER ZOOM SCOPE
FAST WALKING AND RUNNING
HIGHER BASE, RUIN AND PORTAL FREQUENZY
BUILD YOUR BASE WHEREEVER YOU LIKE
BETTER PLANETS WITH PALMS, LOTS OF DIFFERENT TREES, LAKES, MOUNTAINS, CAVES...
MANY SMALL FIXES AND IMPROVEMENTS
LONGER MINING-LASER RANGE
LONGER SCAN RANGE
FAST SCANNER RELOAD
HIGHER SCAN ZOOM
Includes and/or features paks from the following modders:
RaYRoD, WinderTP, LO2K, Fling, JovianStone, TheFisher86, Nadalee/Gamergirl, Redmas, Dud, GrmLeon, KremitDeFrog, BruceCambel, Lentalis, NYOK0, IanM32, JJHookah, ModdingAccount, JakeBurchdev
Everything else by Darconizer / FFSWC
My biggest respect and many thanks to all modders (especially to the ones who´s mods are in here) and to monkeyman who continously updates the MBINCompiler to make all this possible.
Make sure to read installation notes !!!
- custom ships buyable at space stations
- buildable Darconia objects from the Pathfinder 1.24 version.
- what ever else comes to my mind... :)
- Mistakes and strange sentences in the English and German text versions might appear when aliens are talking to you. I did not adjust all new products to that yet.
- sandworms not behaving correctly
- Some recipes are currently not correct.
- speaker_notes Installation
REMOVE ALL OTHER MODS !!!
They will either be included or incompatible !
- put the MOD into "...No Man's SkyGAMEDATAPCBANKSMODS"
- if exists, delete "...No Man's SkyGAMEDATAPCBANKSDISABLEMODS.TXT"
- chose only only ONE "DARCONIA.....pak", either ENGLISH or GERMAN and the OPTIONAL paks you like
- you must play in English or German to have it working correctly
- event_note Changelog
- fixed bug with NPCs not buildable
- adjusted some prices, recipes and rewards
- language correction
- adjusted ruin pot rewards
- Updated for NMS 1.38
- fixed missing cave overhaul
- language fixes
- language fixes
- price adjustments
- recipe adjustments
- new biome and new city
- completely overhauled creatures.pak
- pots/amphoras in ruins now give a big reward (I always found ruins pretty much useless so this is a greater sense of searching them)
- added no warning icons pak
- added diverse terrain
- game breaking bugs fixed
- new buildable items from EUCLIEA and SIMCITY5300
- buildable signs
- recipe containers can be found in caves
- massive fixes
- new biomes
- update for 1.37
- reduced filesize
- massive bugfixes
- fixed recipes
- fixed game crashing when starting new game
1.0 RELEASE FOR AR