CSS + KREMIT (Inventory Mods for NEXT)

  • description Description

    C.S.S. + K.R.E.M.I.T (Inventory Mods for NEXT)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    C.R.I.S.P.I.E - Cost Reduction & Inventory, Stat & Probability Improved Enhancments
    S.I.D.E - Ship Inventory, Default Enhancements
    S.M.I.L.E - Ship & Multitool Inventory & Ludicrous Enhancements
    K.R.E.M.I.T - Krazy Ridiculous & Extremely Modified Inventory Table

    All four versions in this mod unlock inventory capabilities to 48 slots for Ships & Freighters, and 24 slots for ALL Multitools.
    None of these mods affect Storage Containers, Base Item Caches or Exocrafts.

    S.I.D.E - Ship Inventory, Default Enhancements
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    S.I.D.E only expands the potential for larger inventory slots. This mod does not adjust any other inventorytable values.
    Both General and Technology inventories are expaned to 48 slots, but smaller inventories may be regularly found.
    Freighters have been set to a maximum of 4 Technology Slots and a maximum capability of 48 slots.
    Multitools have a maximum of 24 General Slots and lack Technology Slots all together.

    S.M.I.L.E - Ship & Multitool Inventory & Ludicrous Enhancements
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    In addition to expanding inventory potential, S.M.I.L.E also changes the probabilities of each class type's encounter.
    Probabilities for Ship, Freighter and Multitool class encounters have been adjusted to favor higher classes.
    Ship, Freighter and Multitool classes have been overhauled to give larger stat bonuses per class.
    While trade-in values remain the default 70% in S.M.I.L.E, ship prices have been SLIGHTLY reduced.

    C.R.I.S.P.I.E - Cost Reduction & Inventory, Stat & Probability Improved Enhancments
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    C.R.I.S.P.I.E sets all freighters, ships and multitools to their largest possible inventories at all times.
    Probabilities for Ship, Freighter and Multitool class encounters have been adjusted beyond S.M.I.L.E to favor higher classes.
    Ship, Freighter and Multitool classes have been increased beyond their stat bonus values in S.M.I.L.E.
    Trade-in Values have been increased to 100% and ship prices have been greatly reduced.

    K.R.E.M.I.T - Krazy Ridiculous & Extremely Modified Inventory Table
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    K.R.E.M.I.T goes well beyond C.R.I.S.P.I.E's cheaty level. All inventories are set to their maximum values.
    Probabilities for Ship, Freighter and Multitool class encounters have been adjusted beyond C.R.I.S.P.I.E to favor higher classes.
    Ship, Freighter and Multitool classes have been increased beyond their stat bonus to an insane level.
    Trade-in Values have been increased to 100% and ship prices have been drastically reduced.

  • speaker_notes Installation

    Pre-Installation:
    (Steam Path)/SteamApps/common/No Man's Sky/GAMEDATA/PCBANKS/MODS
    - Please make sure you have created a "MODS" folder in your PCBANKS folder (MODS folder is CaSe SeNsItIvE).
    - Delete (or at least renamed/relocated) the .txt file in the PCBANKS folder (if it exists).

    Installation:
    - Select the Inventory mod you wish to use and copy ONLY that .pak to your MODS folder.
    (Do NOT copy more than one .pak from this mod; they will conflict.)

  • event_note Changelog

    v1.0:
    Updated old Atlas Rising mod to be compatible with NEXT.

    File Edited:
    \METADATA\REALITY\TABLES\INVENTORYTABLE.MBIN

  • Report
  • Twitter