Crescent Worlds

  • description Description

    This mod changes the way that planets are rendered when you're inside an atmosphere.

    Please note that this is not a 'realism mod'. While the results from this mod are certainly more realistic than what the game does by default, the goal of this mod is to replicate the old rendering style that NMS had in pre-2016 videos. 
    Some examples of what that looked like, courtesy of Reddit user boomeranguy24 : http://imgur.com/a/4ys9u

     

  • speaker_notes Installation

    To install, simply place "_LawnReality.CrescentWorlds.(Version#).pak into your PCBANKS/MODS folder.

  • event_note Changelog

    1.0.4 - The latest NMS patch (1.2.4) moved some stuff around in one of the shader files. The files in this mod have been updated to remain compatible. If you have used the 1.0.3 version of this mod since NMS was updated, delete your SHADERCACHE before starting NMS up again.

    1.0.3 - It's still not quite 100%, but I've greatly improved the way the dark sides of the worlds are hidden. You won't be able to see the faint outline for most of the daytime now.

    1.0.2 - I've finally dealt with those pesky bright atmosphere outlines. The outlines of distant planets are tweened out as you approach a planet's surface, and are fully restored once you go back into space.

    1.0.1 - In response to some feedback that close-up planets look weird with this effect (such as if you're standing on a moon and looking at the parent planet), I've made this effect distance-based, so it will not affect moon to parent-planet viewing. I've also included 1.0.0 in the zip as well, in case you prefer that version.

    1.0.0 - First release!

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