Constructs

Mods chevron_right chevron_right Constructs
  • description Description

    CONSTRUCTS is a mod that attempts to introduce various fully custom sci-fi objects into the game, adding mysterious, artificial structures spread across different planets. This mod is also a tech demonstrator of the tools available for the import of new 3D assets into the game.

    ===[ FEATURES ]===

    • Adds a variety of objects, sometimes massive, into the game that spawn as part of the world!
      • Each planet has a 50% chance of spawning a random CONSTRUCT! Can you find all variations?
    • Completely new models and textures created by yours truly!
    • Structures with procedural elements - only two types for now, demonstrating procedural texturing mixing and generation.
    • Structure with a functioning trade post and landing pads!

    ===[ ALPHA VERSION BRIEFING NOTES]===

    The CONSTRUCTS mod is at a very early stage of development and relies on tools that are still approaching maturity. As such, there are quite a lot of withstanding bugs that are frequently unsolvable despite the available tools. They are listed below:

    • Some models have broken collisions. You will either clip right through these models or the collision overall is incorrect.
    • A clipping/disappearing polygon issue occurs when getting too close to models that have large faces. This also occurs on vanilla objects, such as freighters and buildings. This is unfortunately due to the way No Man's Sky handles frustum culling and is an issue that can only be fixed by Hello Games.
    • Some models may experience graphical glitches, such as having strange box-shaped holes on small areas.
    • Buildings of any size can be destroyed by a single grenade to its model origin point on terrain and some buildings farther away may occasionally disappear upon using grenades. (at least you'll never get stuck!)
    • Buildings do not yet support the use of imposter sprites and, as such, will pop-in. This will be most evident during flight.
    • Some structures have incorrect rendering of normals.
    • Some structures will spawn too close to each other or in strange positions over terrain.

    If you have encountered any of these issues, be rest assured that I am aware of them and am constantly looking for a way to solve them especially as updates to the tools are brought by.

    ===[  PLANNED FEATURES ]===

    • Definitely MORE CONSTRUCTS in the future and as tools mature, more ambitious ones such as...
      • More procedurally-generated models.
      • Enterable structures with interiors such as dungeons!
    • Monolith-style interactions or something more complex!
    • Potential multi-phased quest system spanning different worlds!
    • Sandworm. Yes, that's right, sandworm. The sandworm, however, will most likely be built as an animated, dynamic prop (much like other CONSTRUCTS) that can hurt the player as opposed to being a scannable, AI-driven procedural creature type if mod tools ever allow getting there.
    • Stuff in space. Like space whales or asteroid ruins! That is, once a method to spawn-in objects in space is exposed. (so let's keep pressuring Hello Games for a formal mod SDK, explorers!)

    ===[ CREDITS ]===

    SPECIAL THANKS TO...

    gregkwaste - the man behind No Man's Model Viewer, the quintessential tool for testing custom content, and the Blender export plugin, allowing this mod to exist in the first place!

    monkeyman192 - maintainer of the MBINCompiler tool through which ALL modding rests upon! Also helped developed the Blender export plugin!

    Nadalee and thegamer3009 - for contributing ideas for models and techniques!

    ===[ DO YOU WANT TO SEE MORE CONSTRUCTS? ]===

    It takes GREAT time and effort to produce even just a single model! Help me get myself fed so I can work on more mod content and rescue me from my boring life of being a graphic design freelancer!

  • speaker_notes Installation

    Copy the .PAK file into your PCBANKS/MODS folder. If you do not have that folder, create it. Delete any text file that is labeled "DISABLEMODS.TXT" inside your PCBANKS folder. Be sure to clear your SHADERCACHE before running!

     

    ==[ INCOMPATIBLE MODS ]==

    Mods that attempt to spawn new objects into the game and alter the same spawning configurations, specifically LEVELONEOBJECTS, will interfere (or vice versa) with the CONSTRUCTS mod such as E3 Monoliths.

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