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    GAMER'S ASSET OVERHAUL FOR VISIONS

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    visibility 267 file_download 117 personmodding_account
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                                                            ---------------------------------ABOUT-------------------------------- This mod is a environmental asset overhaul for no mans sky which adds several hundreds of new props to increase variety and diversity in the game.                                               --------------------------------- SOME…

    December 13, 2018
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    ----------PROJECT ATLAS GENERATOR:PROCEDURAL WATER COLORS OVERHAUL FOR NO MANS SKY VISIONS------- --------------------------FULLY PROCEDURALLY GENERATED MOD. NOTHING MADE BY HAND--------------------------                                                                        -------------ABOUT:------------ This mod adds several new water color palletes tables to the game , that are generated using carefully controlled procedural generation.it does not include any…

    December 13, 2018
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    Galaxy Main Menu Background

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    visibility 376 file_download 132 personIgnacio
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    A composited image of the Galactic Atlas background and the main menu texture

    November 29, 2018
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    Ignacio's Biomes (VISIONS Update)

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    visibility 2522 file_download 1062 personIgnacio
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    This is a performance-friendly biome mod focused on being subtle and in-line with something that might be in the game. These biomes are more naturalistic than alien but still have a chance of being strange. Now compatible with Alien Worlds 3! What this mod adds: Beaches - Palm trees will now spawn on the sand of tropical planets Alpine Biome a.k.a. the Defrosted Biome - This is a copy of the Frozen biome but with all the snow removed from…

    December 8, 2018
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    The Abyss Boot Logo

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    visibility 567 file_download 159 personIgnacio
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    A simple texture edit that display's the new update logo when the game boots up, recreated in higher resolution by me.

    October 29, 2018
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    Project Atlas Colors Overhaul for visions

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    visibility 1782 file_download 795 personmodding_account
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    --------------PROJECT ATLAS GENERATOR:PROCEDURAL COLORS OVERHAUL FOR NO MANS SKY VISIONS------------- --------------------------FULLY PROCEDURALLY GENERATED MOD. NOTHING MADE BY HAND--------------------------                                                                                       -------------ABOUT:------------ This mod adds color palletes tables to the game , that are generated using carefully controlled procedural generation.…

    December 13, 2018
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    Ian's Portal Warp

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    visibility 1152 file_download 142 personianm32
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    I don't like the incongruity between the turquoise portal membrane and a magenta tunnel, so this simple mod overhauls the warp tunnel effect when using the large alien portals. To see an animated capture of the effect (and possibly stare into the void for looping eternity), click here. This modifies the following files and will conflict with anything else that alters them. MODELSEFFECTSWARPWARPLARGEPORTALWARPCLOUD.MATERIAL.MBIN TEXTURESEFFECTSWARPWARPLARGEPORTAL.DDS

    October 14, 2018
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    Back again for NEXT! Essentially the same as before but I added a new option: Minimal Vegetation! LowQualityNEXT: Like before, this one will reduce internal resolution and scale, probably it will hurt your eyes but hey, it's a 7-10 FPS Increase! Won't change anything related to UI though. MinimalVegetation: As you might Imagine, Humanity needs to optimize the land by destroying everything for mobility, so most planets WILL look a bit barren (including Lush, sorry). Some special planets are unaffected…

    September 9, 2018
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    Increased Lush World Color Diversity

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    visibility 1296 file_download 419 personElComostada
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    Mod increases the color palette for LUSH biomes in NEXT. Currently NEXT utilizes 4 color types. This mod has increased this number to 16 while retaining NEXT blue and green RGB. Therefore, the mod incorporates 14 new colors which adhere to the new darker realistic tone of NEXT. In addition to the 16 color types there are now 64 possible alt.grass types (Secondary Grass). This essentially means the player will see the same 16 colors but each color now has…

    September 3, 2018
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    Tessellation FIX for 1.58

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    visibility 1386 file_download 420 personsauce_isse
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    Just an update (for 1.58) of the mod "Tesselation Fix" : https://www.nexusmods.com/nomanssky/mods/741 originally created by "Tias" and modifed by KNIGHTMARE077 (for 1.57) (Description written by Tias) : "This will fix the muddy textures and flickering Terrain when you have Tesselation enabled. You need to enable Tesselation here. No Man's SkyBinariesSETTINGS TKGRAPHICSSETTINGS.MXML Look for <Property name="EnableTessellation" value="False" /> And change this to True <Property name="EnableTessellation" value="True" /> Recommend changing the setting Terrain Quality to whatever you like in the menus after you have…

    August 31, 2018
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    Ian's Ship HUD

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    visibility 1712 file_download 321 personianm32
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    A successor to Ian's Blue Ship HUD, this changes the starship panels to one of several colors to choose from, as well as fixing some minor bugs in the vanilla game. Some colors look better in practice than others, due in part to some lighting in the cockpit that is beyond my ability to modify.  I personally still think the blue looks best, but several requests for different colors on the original mod led to the creation of this. Available…

    August 29, 2018
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    Planet Color De-nextgenifier

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    visibility 1462 file_download 248 persongtdcarthage
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    This is the first release of the Planet Color De-nextgenifier AKA Terrain Color Restorer.   WHAT'S A NEXTGEN AND WHY DOES NMS NEED TO BE DE-NEXTGENIFIED? https://www.gamasutra.com/blogs/PhilRA/20090606/84228/Why_quotNextGen_Gamesquot_Went_Gray_Brown_And_Grey.php https://tvtropes.org/pmwiki/pmwiki.php/Main/RealIsBrown 'NEXTGEN' is just a contemptuous term describing some visual art styles abusing drab colors such as brown and grey to look more 'realistic'. As of NEXT, all non-lush and non-frozen biome planets now have a strange combination of nothing but brown or grey terrain colors which does not seem to be intentional.…

    August 24, 2018
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    Crystal clear water

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    visibility 2255 file_download 897 personDieuDeGlace
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    This basically makes the water a bit more clear, I don't currently have a before and after picture but trust me you will notice a difference.

    August 19, 2018
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    No Mammalian Gek

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    visibility 705 file_download 70 personflashtoo
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    Replaces the ugly "Gek dogface" that doesn't look like it belongs on a Gek conceptually (the muzzle texture doesn't fit very well on the beak geometry, either) with a new beaked face. Now dialogue that refers to beaks makes sense for all Gek NPCs, and also they look nicer. The new beak is the same shape as one of the existing ones, but it's a dark beak on light skin instead of a light beak on dark skin and is…

    August 14, 2018
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    Default To Vintage, Filter For NEXT

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    visibility 758 file_download 180 personDieuDeGlace
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    I was a bit disappointed that hello games changed the look of the game by removing the original filter from launch. I personally liked it, and I know other do as well. The vintage filter is as close as we can get to it so I modded the game to make the vintage filter default

    August 16, 2018
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    Swiffer - Dust Remover

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    visibility 1195 file_download 345 personArchitect
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    Ever been on a planet and realized just how damn dusty the place was? Seemingly endless clouds of dust blowing all over the place. This mod takes a Swiffer Duster to the problem and kills the damn dust on most biomes. The only biomes that the dust clouds still billow in are the ones that I thought made sense: Toxic, Scorched, and Radioactive.  This mode modifies various .HEAVYAIR MBIN files in /MODELS/EFFECTS/HEAVYAIR. It won't work with mods that do the…

    August 12, 2018
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    Blackhole Warp

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    visibility 2093 file_download 754 personArchitect
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    This mod changes the warp effect when warping with your ship to the black hole warp effect. If you're like me and dislike that green warp tunnel, this mod is for you. Update: Added a blue warp lines option since the original was a bit too.. colorful for me. Screenshots updated.  This won't work with any mod that modifies GCSIMULATIONGLOBALS or any mod that modifies the TEXTURES/EFFECTS/WARP/LINES texture. 

    August 12, 2018
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    Tesselation Fix

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    visibility 2247 file_download 625 personbentusi
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    This will fix the muddy textures and flickering Terrain when you have Tesselation enabled. You need to enable Tesselation here. No Man's SkyBinariesSETTINGS TKGRAPHICSSETTINGS.MXML Look for <Property name="EnableTessellation" value="False" /> And change this to True <Property name="EnableTessellation" value="True" /> Recommend changing the setting Terrain Quality to whatever you like in the menus after you have activated Tesselation. You may need to have full screen mode for this option to appear. I have effectively doubled all the values in Terrain Quality settings. Medium is…

    August 9, 2018
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    Beam Me Up, Scotty

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    visibility 2173 file_download 343 personianm32
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    This alters the corona of light that appears as a teleport effect when a player enters or exits a vehicle or ship.  The visual was inspired by the transporters in Star Trek.  Includes both golden yellow and blue variants. If you'd like to see what it looks like in action, watch this.

    August 6, 2018
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    Predator Vision

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    visibility 430 file_download 18 personianm32
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    This is kind of a joke mod.  I've been enjoying it myself, but I imagine the novelty will eventually wear off. In the process of experimenting with modifications to the analysis visor for an upcoming mod, I tried a very extreme color filter and kind of liked the result.  It reminds me of the heat vision visor used by the alien hunter in Predator. Just to be absolutely clear, let me state: this is only an aesthetic mod.  It in…

    August 2, 2018
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    Less Intrusive Rings

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    visibility 2253 file_download 1050 personlawnreality
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    In NMS NEXT, planetary rings do not receive any special shading when viewed from inside an atmosphere. This mod aims to fix that by adjusting the visibility of the rings based on the ring brightness, and planet shadows. (Screenshots include Crescent Worlds mod - this mod will not give you crescent worlds, but it is compatible with that mod.)

    August 18, 2018
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