Latest Within All Time For Pathfinder
-
close
This is a mod pack for people that are still playing the Pathfinder Update and want to use old mods that work with Pathfinder. This mod pack also includes instructions on how to downgrade to the Pathfinder Update on PC if needed. Most of the mods on this site only work for NEXT, so I've compiled some legacy mods in this pack that can be used with the Pathfinder Update. Some of the mods are not mine so credit goes…
February 20, 2019 -
close
This is my film look preset for ReShade for more of a silver screen look and less of a cartoon feel. -Desaturated Colors -Sharpened lines -Slight Vignette -Contrast Required: https://reshade.me/
September 28, 2017 -
close
Remove Sentinels From Following you Everywhere On Planets
August 7, 2017 -
close
Remove All Space Pirates In The Game For A Safe And Chilling Travel
August 7, 2017 -
close
Removes All Npc Ships in the game
August 7, 2017 -
close
This mod increases the length of the day-night cycle to 3600(x2) or 7200(x4) seconds (Your choosing), from a default of 1800 seconds. Incompatible with ThiccFogLongDays.
August 26, 2017 -
close
Removes All Creatures in the game
August 7, 2017 -
close
this mod removes every single structure on every single planet, there is two versions, second version leaves bases only, use one only
August 7, 2017 -
close
this removes ship scanning on planets to encourage exploration, scanner still works but it wont reveal points of interests on planets while in the ship, icons in space still get revealed, they have to, other wise you will never find space stations or anomalies
August 7, 2017 -
close
This is my very first mod for NMS. I created this because of survival mode and not having enough caves to stay in. Instead of just playing on Normal, I decided to add carbon to the list of resources legible to refuel Hazard Protection and Life Suppport. This mod modifies METADATA/REALITY/TABLES/NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
July 25, 2017 -
close
Began as an integrated hidden quest in Eucli-ea, this standalone version offers the proof-of-concept questline "Lost Roads" into the game. Begin the quest by talking to NPCs after you have help them once, there is a certain low percentage that you will find the right dialogue. Incompatible with all mods that add new buildable objects, products, and interactions. Notes: There are issues that are related to the mechanics which this mod uses, you are advised to do the…
July 11, 2017 -
close
--ABOUT-- This is a custom structures mod that adds different custom models to the game. --CREDITS-- This was made by using the model importer tool made by monkeyman192 and gregkwaste, without which this would not have been possible. the following people along with others in the discord modding team have also helped me in making this mod (their discord chat names) : 1)monkeyman192 , gregkwaste and eegandj - helped with a lot of stuff 2)nadalee - made the ufo, the…
July 11, 2017 -
close
**Disclosure Credit** I just want to make a quick note here that I don't play with HBAO on. This effect added by Hello Games has some really odd side effects when it comes to grass by adding far too much shadow everywhere on the ground and this is for vanilla game not just with the shader. So some of my screenshots where I'm "not" using the in-game photo mode to take, is with HBAO off. HBAO is automatically applied when…
July 17, 2017 -
close
Has it gotten to the point where you've already bought all the blueprints you want, and now you just have these pesky nanites hogging inventory space? Perhaps you just discard them to free up that space? Well why discard them when you can sell them! This very simple mod keeps vanilla trading in NMS with the exception that you can now sell nanites! The prices are completely unaltered and determined by the vanilla game itself! You are most welcome. :)…
August 22, 2017 -
close
Terrain Shadow Removal This mod is pretty simple. All it does is remove all terrain shadows. So the game may not look as beautiful as before, but will give a boost in fps. This mod is aimed at the people with not-so-beefy PCs.
May 28, 2017 -
close
Replaces the title screen with a Star Wars logo.
May 25, 2017 -
close
Fighters or Haulers or Science Ships Oh My This tiny mod will make your game spawn only the type of ship that you're looking for. This mod is based on work that was originally done by Alex Marquis for his 'Only fighter ship' mod with a minor correction so that the freighters would still spawn correctly. There are three mods included in this zip, one for each type of ship you might desire. (Shuttles are not in this mod, and…
May 2, 2017 -
close
--ABOUT-- this is a mod that adds custom trees that can be build using the build menu , its under the section called CUSTOMPLANTS in the buildmenu. --FEATURES-- build several types of trees to create your own custom garden for your base and create the perfect shot --COMPATIBILITY-- this mod wont work with any other mod that changes the build menu - SIMCITY MOD, DARC TECH MOD etc... for example be sure to save the game before exiting…
April 17, 2017 -
close
As the title suggest this mod aims to make the game spawn fighter ship.. I made two version, one that will ONLY spawn fighter class ship, and another that will spawn more of it but you'll get to see some other type from time to time. This mod doesn't change the number of ships spawned in a solar system, you'll still have the same count but everyone will be a fighter, so it won't impact FPS in any ways... I…
April 6, 2017 -
close
Well i always hated that big rainbow kind glowing light coming from nowhere in the dark space... I made three version, less, even less, and no glow at all. Pick what suits your taste . Incompatible with anything that plays with "ATMOSPHEREFRAGMENT.SHADER.H.BIN".
April 6, 2017 -
close
Today's final part for the X3000 series balance mods. (More to come, eventually. Don't quote me on that.) I've played around with other exocraft mods, and ultimately didn't find one I liked. The goal of this mod is to stay close to the apparent intended design for the three craft, but make it better. (Why is the Colossus so sloooooow!???) Nomad Changes: Slightly increased top speed. Increased jump height. (It's a hovercraft, afterall.) Increased boost time to 2 seconds. 4 with…
April 4, 2017 -
close
Part 2 of the X3000 series balance mods. This mod focuses on two areas of difficulty, and affects Normal and Hard modes in different ways. Adjusts hazard protection falloff rates in Normal mode to match those of Survival and Permadeath. It does NOT modify galaxy generation in any way. You will still find carefree and safe planets, as the ranges are much lower in Normal than on Hard modes, but extreme planets and hazards will be an actual challenge and…
April 4, 2017 -
close
A simple mod to adjust the three things I feel add the most unnecessary grind to the game. Part one of the X3000 series of balance mods I am working on. Voltaic Cells: Reduced crafting cost from 50 to 10. Copper Wire: Reduced Crafting cost from 20 to 5. Space Station Terminals will now sell from 50 to 250 of any resources, and from 4 to 10 of any components. Regular market terminals will sell from 50 to 100 resources. The…
April 5, 2017 -
close
This is a very simple mod I put together at the request of redditor Licoricemint. It gives you the ability to charge life support with Carbon, in addition to the normal fuels (Thamium9 and Power Gels). Big thanks to the following for their awesome tools that make modding NMS much easier: Tub0Crisco - NMS Modding Station Monkeyman192 - MBIN Compiler
March 29, 2017