Showing 1-24 of 193
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    ZV4X grassNOT

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    visibility931file_download534personsv4x
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    THIS mod absolutely disables grass

    December 26, 2019
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    Pickable Autonomous Mining Unit

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    visibility1254file_download128personinkedsoul
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    So... I've found that there's a really bad bug in the AMU, that if you have 2 or more in the same base, for 2 different things to extract, Like copper and silver, after the first time, one of those will change and extract the same as the other... With the only solution being that you destroy it and make it again. But that's expensive and boring to do all the time, so this mod make you able to simply…

    August 3, 2019
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    C A R   B O Y S Exocraft Replacer Car Boys (Stylized CAR BOYS) was a video series (Aug 8 2016 to March 18 2017) on the Polygon YouTube channel created by Nick Robinson and Griffin McElroy. Nick and Griffin went through the world of BeamNG.drive making new friends, enemies, and automobiles. The friends and enemies were almost invariably in the form of said automobiles. This mod is dedicated to Nick and Griffin (the NG in BeamNG.Drive), and replaces the Exocraft…

    July 24, 2019
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    WinderTP's Ships of Moar - Custom-Modeled Ships

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    visibility3764file_download1402personWinderTP
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    WinderTP's Ships of Moar A spiritual remake of Kremit's MoarShips. Same idea, different execution, lower effort.  Replaces the Shuttles spaceship type with 40 different custom ships. Some Sci-fi, some historical, some non-space ships. Lists of ships can be seen in the credits below. Credits: X-wing from Video Copilot https://www.videocopilot.net/blog/2016/05/free-star-wars-model-pack/ A-wing by André Müller https://sketchfab.com/3d-models/a-wing-b13126de57c44f5388e80b411f47078e Y-wing by Silvia Nanni https://sketchfab.com/3d-models/y-wing-by-silvia-nanni-67b9ec62b6724eaf8442b4b2334a96ab Millennium Falcon by Stym https://sketchfab.com/3d-models/millennium-falcon-6a27ba566af142708743ccb8b4668d4b TIE Fighter by Mickael Boitte  https://sketchfab.com/3d-models/3d-tie-fighter-star-wars-model-5375de94c2484ab0b2a2bd75aa63c2b4 TIE Interceptor by Tommaso Incecchi https://sketchfab.com/3d-models/tie-interceptor-by-tommaso-incecchi-1baec82df8ca4a108547828463d7f2d2 TIE Bomber by Antonio…

    July 18, 2019
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    Galactic Trade Stocked for NEXT

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    visibility3134file_download1017personDivinaUmbra
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    Galactic Trade Stocked for NEXT Traveler detected - message terminal initiating "There I was, standing at the center of the universe. Despite the races of the galaxies having large trade federations, freighters, and skilled traders, the trade was depressingly short. I veered off the course to change that. If I am to save other travelers, I must make it easier for them to get the resources they need." Okay, in all seriousness, I was pretty irked by the fact that…

    June 28, 2019
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    Freighter Building

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    visibility4154file_download1237personmece
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    Mod features: Save Point, Signal Booster, Blueprint Analyser are now buildable and fully functional on freighter base. Teleporter is buildable on freighter base allowing teleporting to other bases and spacestations. I did not find a way teleporting back to freighter - the teleport endpoint is not showing in the list. Modded files: METADATA REALITY TABLES BASEBUILDINGTABLE.MBIN

    June 1, 2019
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    Reshade Photomantic

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    visibility1088file_download65personmaxall4
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    installation _________________ 1.download Reshade 2.run Reshade on no mans sky(install all shaders and textures when asked) 3.copy all .ini files to Binaries 4.use Reshade to load setting files    a Reshade settings pack for no mans sky in alpha                            

    May 30, 2019
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    No Man's Science for 1.7 (Chemistry Fixes)

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    visibility1710file_download350personpetrikm
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    Does the plethora of chemical inaccuracies in No Man's Sky bug the hell out of you? If you've taken basic chemistry class and even paid the least bit of attention, it probably bugs you that you can't just lap some hydrogen and nitrogen together to get ammonia, or the fact dioxite is notated as CO2, yet it's a different "element" and you can't react some oxygen with carbon to get some of that sweet blue drank. Well, do I have…

    June 30, 2019
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    IMPORTANT This mod changes GCDEBUGOPTIONS.GLOBAL and anything that modifies that file will be incompatible with this modification. Description This tweak allows you to spawn your freighter in a system with other player freighters in the system. This tweak has been tested with two freighters but I do believe it should work on more than that. FAQ My friend doesn't have this mod, can I still warp multiple freighters in the system? Yes! To do this through your friend must load…

    May 27, 2019
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    Hobo Town - Roaming, Walking NPCs

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    visibility2056file_download471personWinderTP
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    Hobo Town Hobo Town does the following: Adds walking, roaming "NPCs" that you can possibly interact with and kill https://www.youtube.com/watch?v=-Si5jnEaCa8 The NPCs will also have a chance to attack the player: https://youtu.be/3s-yDtVJxZM   Difference between the two versions Talker NPCs can be conversed with: Note: The game is coded so that you cannot shoot at a conversable NPC directly so you may have trouble murdering them with your guns. https://youtu.be/VDrpo7FVrcM Shitter NPCs can be fed and will defecate: https://youtu.be/tSo3nbpOIjo Note:…

    May 25, 2019
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    This is my attempt at re-creating E3 2015 scan pulse effect for current day NMS. Changed color to yellow Effect is now slower Most of you should be familiar with the E3 2015 gameplay trailers, like "I've Seen Things" trailer, and others. The scanner pulse was yellow and slower  back in the day. But for some reason, it was changed on game's release. This mod aims to bring that effect back, but keep in mind, that this is not exactly the…

    May 19, 2019
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    Cheat Fleet

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    visibility4799file_download1211personmece
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    Mod features: Expeditions complete instantly Frigates always S-class and 100% purchasable Frigates always have max legit base stats including "lower is better" fuel cost. Frigates always have all 4 and optimal traits: +35 to main stat (e.g. Combat for Combat Specialist). Fixed possible bugs in traits' bonus stat type: "Interstellar Signal Array", "Tractor Beam", "Automatic Investment Engine". Modded files: GCFLEETGLOBALS.GLOBAL.MBIN METADATA REALITY TABLES FRIGATETRAITTABLE.MBIN

    June 1, 2019
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    No gods, no kings, only... TRAINS Beautiful Sentinels - Thomas and Friends Go on a Rampage does the following: Replace Roaming Sentinel Drones to Bulgy the Bus Replace Attack Sentinel Drones to Harold the Helicopter Replace Sentinel Quadruped to Thomas the Tank Engine Replace Sentinel Walker to Cranky the Crane (but with legs) Replace Sentinel Starships to procedurally generated Trains and Bus including: Thomas the Tank Engine; Gordon the Big Engine; James the Red Engine; Percy the Small Engine; Spencer…

    May 28, 2019
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    Legit Max Technology Upgrades

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    visibility3819file_download1519personmece
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    This mod gives max possible stats to all of your exosuit/ship/multitool/exocraft upgrades. This affects already installed upgrades. Original idea of this mod belongs to vampirecosmonaut from nexusmods, but that version has a bug with "less is better" stats, so I decided to fix it. This mod edits METADATA / REALITY / TABLES / NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE.MBIN

    June 1, 2019
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    This mod is a part of Eucli-ea. This mod allows: Any building objects that uses Basic Floor snappoints to be snapped onto Basic Floors at an angle of 15, 30, 45 and 60 degrees in either upwards or downwards direction in the horizontal axis; Basic Floors to be "stacked" vertically; Any building objects that uses Basic Wall snappoints to be snapped onto Basic Walls and Basic Half Walls at an angle of 15, 30 and 45 degrees in either leftwards and rightwards direction in…

    May 1, 2019
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    Grass Correction (Vulkan Compatible)

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    visibility2445file_download998personExosolar
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    This mod corrects the issue where grass fails to spawn on slight inclines, leaving huge areas as a patchy, craggy, terrible-looking mess. This mod changes no colors on its own. It Helps both lush grass types fill in correctly (both the taller grass types and the newer short type) and carries over the same grass fix to the megaexotics as well. Works with experimental Vulkan update! The mod alters ten files: METADATASIMULATIONSOLARSYSTEMBIOMESLUSH... ...LUSHHQOBJECTSFULL ...LUSHOBJECTSFULL ...LUSHOBJECTSMID ...LUSHOBJECTSLOW METADATASIMULATIONSOLARSYSTEMBIOMESHUGEPROPS... ...HUGELUSHHUGELUSHOBJECTSFULL ...HUGERINGHUGERINGOBJECTSFULL ...HUGEROCKHUGEROCKOBJECTSFULL…

    April 22, 2019
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    Survival/Permadeath Tedium Helper

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    visibility1317file_download173personshroomshade
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    Do you wish you could play Permadeath for the challenge but remove some of the grind that the game forces on Survival/Permadeath mode? This might be the mod for you. This mod aims to reduce some of the tedium in Survival/Permadeath while still keeping them challenging. This mod modifies the following multipliers to be equal to Normal mode: Exocraft fuel cost and fuel boost cost Terrain manipulator cost Launch thruster cost Jetpack fill rate Discharge rate of life support/hazard protection…

    March 31, 2019
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    This mod aims to restore the Atlas Rises era color palettes/combinations back into Visions/NEXT versions. Mod adds: Multi color grass: Planets can now have 2 primary colors of grass, often resulting in beautiful gradients. Old color palettes for all planets This mod doesn't change: Terrain generation Water colors Planetary objects (trees, plants, etc) For the best experience i strongly recommend to use the Back to Foundation mod with it's terrain and asset modules along with this mod. Enjoy!  

    May 4, 2019
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    Clear Skies - Visions

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    visibility1798file_download504personbombobux
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    A simple mod that removes/hides the volumetric clouds and the top cloud layer. I made this mod mainly to take some screenshots, but it turned out to look preety good, especially combined with Chromatic Skies and Crescent Worlds. So i decided to share it.   This mod obviously won't be compatible with any other mods that alter clouds.

    March 30, 2019
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    Dr. Kaii's OMG Less Storms

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    visibility1631file_download318personDr. Kaii
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    Update to work with Beyond. Only one version available atm: 1hr day/night, 1hr between storms.   Mods available in combinations: Either... -Normal Days (i.e. 15 minutes day, 15 minutes night) for files ending with "..._NormalDays.pak" -30 Minute Days (and 30 minute nights) for files ending with "..._30MinDays.pak" -1 Hour Days (and 1 hour nights) for files ending with "..._1HrDays.pak" ...combined with: All storms appearing no more often than every 30 minutes or less often than 45 minutes  for files starting…

    September 26, 2019
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    Chemically Correct

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    visibility2305file_download605personpetrikm
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    Do the game's chemical inconsistencies ever bother the hell out of you? No? Maybe it's just me. Regardless, this mod fixes that.  This is my first mod, fueled by my pet peeve of scientific inaccuracies. It essentially just replaces the icons and elemental abbreviations with artistically correct renditions of how the molecules should actually look (for the most part). It retains the same atomical artistic style of the game, the icons are just slightly altered to match the actual molecular…

    May 28, 2019
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    This is my first mod for No Man's Sky NEXT. In fact, this is my first mod ever.   If you dis like the lengthy growth times for NEXT 1.55+, this will help considerably. For all the plants, your growth and harvest times are no more than 1/2 hour real-time. It's great if you have a small farm, or just starting out. It is completely OP if you have a lot of farms, though. Enjoy.   -bvstarmaiden

    January 4, 2019
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    DIRECT DOWNLOAD WITHOUT ANY SITE REGISTRATION (no guarantee for latest version) LATEST VERSION DOWNLOAD Note: This description may be outdated so have a look on nexusmods (link above) for the most current description and download, thanks ! Revolutionary No Man's Sky auto modbuilder and updater with lua script mod definition system Fully automatic mod builder that automates every step of nms modding and provides an easy to use lua script mod definition system. MODLIST: AllShipsMaxSlots | AllShipsMaxSlots+SClass AlwaysDay AmbientGameMode BetterFlight-LOW+FAST+REVERSE+10xPulseSpeed+ZeroPulseDelay…

    April 20, 2019
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    -----------PROJECT ATLAS GENERATOR:PROCEDURAL SKY COLORS OVERHAUL FOR NO MANS SKY VISIONS----------      --------------------------FULLY PROCEDURALLY GENERATED MOD. NOTHING MADE BY HAND--------------------------                                                                                           -------------ABOUT:------------    This mod adds 12000 new sky/weather color palletes tables to the game ,…

    December 17, 2018


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