Latest Within All Time For Graphics

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    Night Light Fix

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    visibility 729 file_download 240 personlawnreality
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    This mod fixes three problems that the base game has with night time: Night time light & ambient color is affected by the color of the system you're in, rather than always being blue. Things seen in space from the surface of a planet (other planets, space stations, freighters, etc) will remain fully lit at night, rather than being influenced by the lighting of the planet you're currently on. Disables oddly broken cloud shadows at night. This mod modifies: LIGHTFRAGMENT.SHADER.H

    September 24, 2018
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    Project Atlas - Procedural Colors for NEXT

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    visibility 901 file_download 455 personmodding_account
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    ----------------------------PROJECT ATLAS GENERATOR:PROCEDURAL BIOME COLORS MOD--------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------PROCEDURALLY GENERATED MOD. NOTHING MADE BY HAND--------------------- ABOUT: This mod adds color palletes tables to the game , that are generated using a combination of both procedural and random generation. It adds color diversity to the game on a scale never before seen,and provides infinite and endless discernable(visually distinguishable) color combinations. This mod is part of my Project Atlas Universe Generator for No Man's Sky. To know what Project Atlas is , check…

    September 23, 2018
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    Ian's Portal Warp

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    visibility 694 file_download 96 personianm32
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    I don't like the incongruity between the turquoise portal membrane and a magenta tunnel, so this simple mod overhauls the warp tunnel effect when using the large alien portals. To see an animated capture of the effect (and possibly stare into the void for looping eternity), click here. This modifies the following files and will conflict with anything else that alters them. MODELSEFFECTSWARPWARPLARGEPORTALWARPCLOUD.MATERIAL.MBIN TEXTURESEFFECTSWARPWARPLARGEPORTAL.DDS

    October 14, 2018
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    Realistic Lighting Overhaul Reshade for NMS Next

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    visibility 893 file_download 245 personSydney666
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    Realistic Lighting Overhaul Reshade NMS Next So what does RLOr for NMS Next do? It continues the work done by TheMercsAssassin which tones down the cartoony look of NMS Next and aims to bring realistic lighting and colour to the game.  It adds a number of lighting and colour corrections not only to NMS but also Project V - creating a personal preset which now thanks to TheMercsAssasin has been allowed to be uploaded as it's own standalone mod for…

    September 10, 2018
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    Back again for NEXT! Essentially the same as before but I added a new option: Minimal Vegetation! LowQualityNEXT: Like before, this one will reduce internal resolution and scale, probably it will hurt your eyes but hey, it's a 7-10 FPS Increase! Won't change anything related to UI though. MinimalVegetation: As you might Imagine, Humanity needs to optimize the land by destroying everything for mobility, so most planets WILL look a bit barren (including Lush, sorry). Some special planets are unaffected…

    September 9, 2018
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    Chromatic Skies

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    visibility 683 file_download 177 persongtdcarthage
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    Chromatic Skies attempts to restore the Atlas Rises era sky color palettes as well as a few other fixes. As of NEXT, only the first 5 colors of the sky color palettes are used. FEATURES and DEPENDENCIES ChromaticSkies.DayPalette - Contains the Atlas Rises sky palettes with updated cloud tintage colors. (clouds don't always need to be pure fluffy white) - Modifies METADATA/SIMULATION/SOLARSYSTEM/WEATHER/SKYSETTINGS/DAYSKYCOLOURS.MBIN ChromasticSkies.DuskPalette - Re-uses the Atlas Rises day sky palettes as dusk sky palettes, allowing for strange multi-color sunsets.…

    September 9, 2018
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    Custom FILTERS

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    visibility 264 file_download 8 personDieuDeGlace
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    I have Completely Redone the LSD like filter starting from the ground up. Filmic Will not be worked on much more as now classes have gotten a bit heavy.

    September 10, 2018
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    Increased Lush World Color Diversity

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    visibility 963 file_download 338 personElComostada
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    Mod increases the color palette for LUSH biomes in NEXT. Currently NEXT utilizes 4 color types. This mod has increased this number to 16 while retaining NEXT blue and green RGB. Therefore, the mod incorporates 14 new colors which adhere to the new darker realistic tone of NEXT. In addition to the 16 color types there are now 64 possible alt.grass types (Secondary Grass). This essentially means the player will see the same 16 colors but each color now has…

    September 3, 2018
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    Tessellation FIX for 1.58

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    visibility 1091 file_download 360 personsauce_isse
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    Just an update (for 1.58) of the mod "Tesselation Fix" : https://www.nexusmods.com/nomanssky/mods/741 originally created by "Tias" and modifed by KNIGHTMARE077 (for 1.57) (Description written by Tias) : "This will fix the muddy textures and flickering Terrain when you have Tesselation enabled. You need to enable Tesselation here. No Man's SkyBinariesSETTINGS TKGRAPHICSSETTINGS.MXML Look for <Property name="EnableTessellation" value="False" /> And change this to True <Property name="EnableTessellation" value="True" /> Recommend changing the setting Terrain Quality to whatever you like in the menus after you have…

    August 31, 2018
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    Enhanced Worlds

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    visibility 1541 file_download 496 personBOSSKONG
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    100% NEXT Compatible. A project to increase the visual appeal and variety in all biome types. Starting with lush worlds and eventually making multiple variants for all biomes. I hope this mod adds a whole new dimension to your exploration experience. I am releasing this mod in its current state to get feedback on its impact on performance. Let me know how your performance was affected, if at all (and your system specs). This mod is currently a work-in-progress. I've…

    August 30, 2018
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    Ian's Ship HUD

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    visibility 1240 file_download 230 personianm32
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    A successor to Ian's Blue Ship HUD, this changes the starship panels to one of several colors to choose from, as well as fixing some minor bugs in the vanilla game. Some colors look better in practice than others, due in part to some lighting in the cockpit that is beyond my ability to modify.  I personally still think the blue looks best, but several requests for different colors on the original mod led to the creation of this. Available…

    August 29, 2018
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    Planet Color De-nextgenifier

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    visibility 1207 file_download 218 persongtdcarthage
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    This is the first release of the Planet Color De-nextgenifier AKA Terrain Color Restorer.   WHAT'S A NEXTGEN AND WHY DOES NMS NEED TO BE DE-NEXTGENIFIED? https://www.gamasutra.com/blogs/PhilRA/20090606/84228/Why_quotNextGen_Gamesquot_Went_Gray_Brown_And_Grey.php https://tvtropes.org/pmwiki/pmwiki.php/Main/RealIsBrown 'NEXTGEN' is just a contemptuous term describing some visual art styles abusing drab colors such as brown and grey to look more 'realistic'. As of NEXT, all non-lush and non-frozen biome planets now have a strange combination of nothing but brown or grey terrain colors which does not seem to be intentional.…

    August 24, 2018
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    Exotic Ship Size Reduction

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    visibility 1605 file_download 255 personseekker3
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    Makes exotic ships a bit smaller to fit in the freighter hangar and just overall look proportionally better. Even squids are a bit smaller. INHERITED ISSUE (will if/fix when I can): The map in first person view is larger than before. For now I suggest flying third person I simply recreated it for NEXT...this was for the benefit of others and nothing more. Credits for the Atlas Rise version of this mod goes to DjaevelOplyse.  Should he return to modding NMS…

    August 20, 2018
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    Crystal clear water

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    visibility 1981 file_download 797 personDieuDeGlace
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    This basically makes the water a bit more clear, I don't currently have a before and after picture but trust me you will notice a difference.

    August 19, 2018
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    XurloK's Filter Swap Plus Sharpening

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    visibility 959 file_download 254 personXurModz
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    I Introduce XurloK's Filter Swap Plus Sharpening. this mod basically swaps out the default filter with one of the filters in this mod plus you have sharpening addition to the collection without the need of Reshade mods also just made a InjFX_settings.h file incuded with download. Filters in this pack are the following: "FILMIC" "HYPERREAL" "IDENTITY" "VINTAGE" "WEIRD2" "WEIRD4" "WEIRD5" That will be all I'll be adding but won't need to update cause how I made the mod cheers! Caution…

    August 27, 2018
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    Better Sparks

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    visibility 719 file_download 144 persontrevix
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    This is version 1.1 of a mod that will change how Laser and Gun hits and sparks looks in game. It's called better, but it's only different, not better at all. Known bugs: Replaced Creature bloodspat with sparks. This mod changes the following files: /METADATA/PROJECTILES/PROJECTILETABLE.MBIN /MODELS/COMMON/PROJECTILES/DRONELASERIMPACT/EMITTERS/GLOWSPARKEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/DRONELASERIMPACT/EMITTERS/SMOKEEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/DRONELASERIMPACT/GLOWSPARKPARTICLEMATT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/DRONELASERIMPACT/SMOKEMAT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/EMITTERS/FLASHEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/EMITTERS/GLOWSPARKEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/EMITTERS/SMOKEEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/EMITTERS/SPARKEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/EMITTERS/TRAILEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/FLASHMAT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/GLOWSPARKPARTICLEMATT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/SMOKEMAT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/SPARKPARTICLEMATT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACT/EMITTERS/FLASHEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACT/EMITTERS/GLOWSPARKEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACT/EMITTERS/SMOKEEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACT/FLASHMAT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACT/GLOWSPARKPARTICLEMATT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACT/SMOKEMAT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACTGROUND/EMITTERS/GLOWSPARKEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACTGROUND/EMITTERS/SMOKEEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACTGROUND/GLOWSPARKPARTICLEMATT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACTGROUND/SMOKEMAT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACTSUBSTANCE/EMITTERS/GLOWSPARKEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACTSUBSTANCE/EMITTERS/SMOKEEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACTSUBSTANCE/GLOWSPARKPARTICLEMATT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACTSUBSTANCE/SMOKEMAT.MATERIAL.MBIN It means it will conflict with any other…

    August 19, 2018
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    Atlas Rises Sunsets for NEXT

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    visibility 1991 file_download 628 personIgnacio
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    This mod updates the more vibrant/stylistic sunsets from Atlas Rises to work with NEXT for those of you that miss the colors. This mod only edits one file (DUSKSKYCOLOURS) and should be compatible with just about anything that doesn't change sky colors.

    August 14, 2018
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    No Mammalian Gek

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    visibility 611 file_download 64 personflashtoo
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    Replaces the ugly "Gek dogface" that doesn't look like it belongs on a Gek conceptually (the muzzle texture doesn't fit very well on the beak geometry, either) with a new beaked face. Now dialogue that refers to beaks makes sense for all Gek NPCs, and also they look nicer. The new beak is the same shape as one of the existing ones, but it's a dark beak on light skin instead of a light beak on dark skin and is…

    August 14, 2018
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    No Man's Sky: NEXT - FPS Boost mod.

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    visibility 3126 file_download 1194 personovan
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    This mod will work for slow PC's Removes some stars glowing at the loading screen, not sure, but I think it speed up loading process a bit. Removes shadows from the game (not sure if all shadows are removed) I will appreciate any feedback.

    August 14, 2018
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    Default To Vintage, Filter For NEXT

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    visibility 660 file_download 157 personDieuDeGlace
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    I was a bit disappointed that hello games changed the look of the game by removing the original filter from launch. I personally liked it, and I know other do as well. The vintage filter is as close as we can get to it so I modded the game to make the vintage filter default

    August 16, 2018
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    More Photo Mode Filters

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    visibility 596 file_download 76 personSilver70
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    The mod activates all the filters used by the game at various locations or situations to make them available in Photo mode. It currently adds: 5 Planet Filters 6 Storm Filters 8 Weird Filters These are filters already present in the base game but not available in Photo mode, none of them are my creation, at least for now. Compatibility: Compatible with NEXT 1.63 Warning: This mod might not be compatible with other modifications to the Camera filters or any…

    October 6, 2018
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