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    Welcome to my FIRST MOD EVER! I am new to the NMS Modding section, but a veteran in the NMS community ? I really wanted to contribute, so I decided to start learning the modding ways, and started small with updating a mod that was created by DeckyDooles. Changes the Mining Laser Crosshair to match the E3 Demo. Changes the Boltcaster Crosshair to match the E3 Demo. Changes the Ship Crosshair to match the E3 Demo. None as of yet.…

    July 25, 2018
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    Buildable Custom Trees

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    visibility2478file_download218personmodding_account
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    --ABOUT-- this is  a mod that adds custom trees that can be build using the build menu , its under the section called CUSTOMPLANTS in the buildmenu.   --FEATURES-- build several types of trees to create your own custom garden for your base and create the perfect shot --COMPATIBILITY-- this mod wont work with any other mod that changes the build menu - SIMCITY MOD, DARC TECH MOD etc... for example   be sure to save the game before exiting…

    April 17, 2017
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    Only fighter ship

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    visibility6441file_download623personAlex Marquis
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    As the title suggest this mod aims to make the game spawn fighter ship.. I made two version, one that will ONLY spawn fighter class ship, and another that will spawn more of it but you'll get to see some other type from time to time. This mod doesn't change the number of ships spawned in a solar system, you'll still have the same count but everyone will be a fighter, so it won't impact FPS in any ways... I…

    April 6, 2017
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    ExocraftX3000

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    visibility6499file_download544personmonkeyfritz
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    Today's final part for the X3000 series balance mods. (More to come, eventually. Don't quote me on that.)  I've played around with other exocraft mods, and ultimately didn't find one I liked. The goal of this mod is to stay close to the apparent intended design for the three craft, but make it better. (Why is the Colossus so sloooooow!???) Nomad Changes: Slightly increased top speed. Increased jump height. (It's a hovercraft, afterall.) Increased boost time to 2 seconds. 4 with…

    April 4, 2017
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    Difficulty X3000

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    visibility4307file_download189personmonkeyfritz
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    Part 2 of the X3000 series balance mods. This mod focuses on two areas of difficulty, and affects Normal and Hard modes in different ways. Adjusts hazard protection falloff rates in Normal mode to match those of Survival and Permadeath. It does NOT modify galaxy generation in any way. You will still find carefree and safe planets, as the ranges are much lower in Normal than on Hard modes, but extreme planets and hazards will be an actual challenge and…

    April 4, 2017
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    DeGrindifier X3000

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    visibility10022file_download1097personmonkeyfritz
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    A simple mod to adjust the three things I feel add the most unnecessary grind to the game. Part one of the X3000 series of balance mods I am working on. Voltaic Cells: Reduced crafting cost from 50 to 10. Copper Wire: Reduced Crafting cost from 20 to 5. Space Station Terminals will now sell from 50 to 250 of any resources, and from 4 to 10 of any components. Regular market terminals will sell from 50 to 100 resources. The…

    April 5, 2017
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    A little addon that I put together that incorporates a reduction in launch cost, increased mining speed and increased hyperdrive range, not crazy, but just a bit more than default. Also increased the mining heat up time a little.   Modifies NMS_REALITY_GCTECHNOLOGYTABLE.MBIN   If you like it, please rate it at the top right and make a comment if you want.   __MOD_SURV.CoastMining_LC_HD1000 is the survival option. Everything else is the same except the launch cost is right at 18-20% usage…

    April 3, 2017
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    Persistence Distance Creatures

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    visibility10795file_download2550personbentusi
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    This will make creature persistence and spawn further away will have normal density. 1.2.2v Fixed incorrect number of required creatures when scanning. Will be Incompatible with any mod that use ROLEDESCRIPTIONTABLES folder. TEMP FIX if you crash on your save just remove the mod load the game and save on a station or on your freighter then put the mod back. The video had Ultra high density on creature spawns but was not stable that's why i uploaded new stable version with…

    August 3, 2018
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    CarbonLife

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    visibility4484file_download836personkurzondax
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    This is a very simple mod I put together at the request of redditor Licoricemint.  It gives you the ability to charge life support with Carbon, in addition to the normal fuels (Thamium9 and Power Gels).   Big thanks to the following for their awesome tools that make modding NMS much easier: Tub0Crisco - NMS Modding Station Monkeyman192 - MBIN Compiler

    March 29, 2017
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    Replace Metallic Plants

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    visibility3982file_download399personAndrusynth
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    This is a simple mod that replaces the plants for Thamium9, Zinc, and Platinum with minable rocks and crystals.  I always found it strange that these essential metals were found in plants, and even more odd that these exact same plants were found on almost every planet.  It also doesn't make much sense that a single plant could contain enough metallic material to craft an entire device.  So I replaced them with rock and crystal models which can be mined…

    March 28, 2017
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    No Man's Connect - Online Location Manager

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    visibility35252file_download10730personjaszhix
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    This is a location manager that syncs your current game's coordinates, uploads them to a server, and indexes a list of everyone's coordinates using the app. It also provides a map that plots your coordinates relative to the center of the galaxy. Features Works without an NMS installation. Works offline. PC players can teleport to locations, including manually registered ones. Syncs coordinates while the game is running after each save Drill down locations by:   * Galaxy   * Screenshots…

    March 25, 2020
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    Faster Movement

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    visibility14787file_download5700personZanMiguel
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    -----Faster Movement---- This mod simply increases your movement speed making hiking and exploring no longer a chore pick ONE of the below levels and add the .pak file to your mod folder  I recommend starting on Level 3 first.     Level 1 - Walk Speed      5.4 - Sprint Speed       9 - Jet Pack Boost  NONE     Level 2 - Walk Speed      6.4 - Sprint Speed       10 - Jet Pack Boost  NONE     Level 3…

    March 30, 2017
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    MORE GRASS MOD PATHFINDER

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    visibility6641file_download1252personmrmikeman
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    more grace placement and extended render distance 3-4 fps hit   check out my other mods https://nomansskymods.com/mods/e3-overhaul-mod/   i am working on a tool to be able to a just grass to your own liking   if you wish to use this mod in a mod pack please contact me and ask 

    March 24, 2017
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    Easy Tech Series

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    visibility9805file_download1570personxenons
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      Updated now for Atlas Rises! Easy Waypoint Beacon You can now use a lot of beacons easily with reduced ressource requirements. The ressources needed will be the same as for Signal Boosters, that is: 50 Iron 25 Platinum I have changed the vanilla because it's a nuisance to gather Voltaic Cells (with Antrium) each time, also in Pathfinder and Atlas Rises ressources won't be refunded anymore if you delete items.   ***>> Updated now with Easy Save Point! <<***…

    September 9, 2017
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    Lazer² Crosshair

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    visibility6236file_download334personCybercyrus
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    This mod was made to be added on to my Atlascaster mod. It aims to replace the default round laser crosshair for a less intrusive and more squared and refined one, I hope you enjoy!

    March 21, 2017
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    Atlascaster Crosshair

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    visibility4682file_download330personCybercyrus
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    This mod changes the default giant boltcaster crosshair to a much more minimal diamond looking one, hope you enjoy!  

    March 21, 2017
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    Transparent UI Background

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    visibility6577file_download2040personCybercyrus
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    Have you ever wanted to be able to see what was happening around you will you open your inventory? Have you ever wanted to browse through your discoveries page while having the beautiful scene you paused your game on? Have you ever wanted to have the UI they showed in the Balari V footage.. Well, you can't have that yet, but here's something pretty close, the Transparent UI Background mod! Brought to you by RayRod and Cybercyrus. What this does is…

    August 29, 2017
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    BIG QUADS

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    visibility5456file_download399persondarconizer
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    BIG QUADS UPDATED FOR ATLAS RISES 1.35 As the name states this simply makes the quad sentinels bigger. I think they look pretty cool and I wanted to give them a little bit more attention. It only changes their size, nothing else. Not harder to fight than before. But I think it looks pretty cool now. Enjoy.  

    September 3, 2017
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    Active Space

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    visibility10718file_download1265personjaszhix
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    DISCONTINUED This mod increases the amount of ship spawns in space and on planets. It will also increase the size of freighter battles. Things to Note During testing this mod caused the interactive freighters' size to shrink or enlarge, but I have tried my best to balance this out, and adjust the numbers so the game is as playable as possible. Currently unknown whether this mod increases the amount of pirates. The only blocks modified referring to battles are ones…

    December 27, 2017
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    No Man's Customs - Exocraft Overhaul

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    visibility10544file_download2808personJakeBurchDev
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    NOTE: There is currently a bug where you can't scan in a vehicle by pressing C. You can still scan by using the X menu. No Man's Customs is an overhaul of the vehicles in No Man's Sky. This mod aims to improve the functionality and enjoyment of all exocraft. Nomad Lowered profile Made suspension rigid Increase max speed forward and reverse Increased acceleration forward and reverse Increased boost time Increased boost speed Increased air control Increased gravity Roamer Lowered…

    March 18, 2017
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    Unlimited Jetpack, Longer Running, Better Enviroment Protection & Less Launch Fuel Mod   Now with Faster Mining   Compatible with Pathfinder

    March 18, 2017
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    Roamer Tune-Up - DISCONTINUED

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    visibility5126file_download692personJakeBurchDev
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    THIS MOD HAS BEEN DISCONTINUED. ITS SUCCESSOR CAN BE FOUND HERE: https://nomansskymods.com/mods/no-mans-customs-exocraft-overhaul/ The aim of this mod is to make the Roamer more enjoyable to drive. The adjustments made are just enough to be fun but not totally broken. This isn't Rocket League! This mod offers the following: Increased forward and reverse speed Increased acceleration Decreased gravity on land Increased gravity and decreased damping in water Increased boost force Increased boost time Increased air control Slightly lowered suspension NOTE: Requires No…

    March 20, 2017
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    Better Landing (Pathfinder)

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    visibility7746file_download1688personelca
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    This Mod changes the distance the Game allows you to "auto-land" at Landing Zones (These Pillars at factories etc.) and Trading Pads. -More Range / faster reconization -Faster landing at Landing Zones   I am open to other Verisons of this Mod. Related: Thanks carpenteer for 1.10, better landing at trading pads! :)   Compatible with 1.23 (Pathfinder)

    March 20, 2017
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    E.T. Ecology

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    visibility9330file_download1410personDarkstorne
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    Compatible with Atlas Rises (1.37) As an ecologist by profession, surveying Great Britain for protected wildlife and environments, the biggest selling point of No Man's Sky for me was the thought of doing my job across an entire galaxy - cataloguing new species and environments, and progressing through a game as a scientist rather than a murderer. Sadly, the time involved in hunting down every species on a planet and the paltry sum you're awarded means you'll always be broke…

    September 16, 2017


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