Showing 49-72 of 316
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    Hover Dragonfly

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    visibility2072file_download258personAleksandr009
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    He is hidden in the game. I added it. In order for it to appear, it must be investigated.

    October 10, 2018
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    Nanites Trading

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    visibility3888file_download1225personknottypine
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    Nanites are available for purchase at Space Station terminals, updated for THE ABYSS 1.7 There are several in-game items that require Nanites for purchasing. For those that would prefer not to hunt for them, this mod makes them available for purchase in Space Station terminals. As a rare item, the base value is set to 2500. Prices will vary. Files Modified METADATA/REALITY/DEFAULTREALITY.MBIN METADATA/REALITY/TABLES/NMS_REALITY_GCSUBSTANCETABLE.MBIN Optional File --------------- If you want both Gas and Nanites as a purchasable commodity, see my Gas…

    October 31, 2018
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    Gas Trading

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    visibility2346file_download564personknottypine
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    Gas is available for purchase at Space Station terminals for THE ABYSS 1.7 I originally created this mod because Hello Games removed the ability of gas being purchasable.  Also Atmospheric Harvesters were slightly buggy but that was patched in 1.63.  Still handy to have to ability to purchase. Note: This was one of my first mods. This is very basic and simply adds the ability to purchase Nitrogen, Sulphurine, and Radon at Space Station terminals. Files Changed: METADATA/REALITY/DEFAULTREALITY.MBIN METADATA/REALITY/TABLES/NMS_REALITY_GCSUBSTANCETABLE.MBIN Optional…

    October 31, 2018
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    Adds lights to ships   Mirror link - "https://www.nexusmods.com/nomanssky/mods/865"

    September 17, 2018
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    Busy Space

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    visibility2700file_download650personBruce-Cambel
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    Space feels lonely, this hopefully changes that a little. Squadrons now warp in randomly and will help with pirate attacks. Increased the number of traders that may spawn in space and on planets. Ships now fly very close to you in space.

    September 15, 2018
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    Getting Head Getting Head is a mod that lets the player access the Special Helmets with all races (including the X.O. Helmet), other than just the Anomaly. Versions Classics Beheading A Beheading B How to Use Using the Character Customiser, choose your race of choice, and select from the Presets to choose a helmet. All your previous suit customisations will be overwritten, but that's a sacrifice I'm willing to make. If you wish to use the vanilla heads once more, simply choose…

    August 22, 2019
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    Just Hover

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    visibility4176file_download1289personBruce-Cambel
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    This is a simple no-frills hover mod. It doesn't add anything extra like pulse speed or steering, just hovering. I was constantly updating my edit after updates and thought someone else may benefit and enjoy it, so here it is.

    September 10, 2018
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    Exocraft Headlights - Next

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    visibility1054file_download221personsixsocket69er
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      Increases the intensity and FOV of the headlights on all 4 Exocraft. Now you dont have to run over those cute little critters. Credits to : kurzondax for the original mod. Mod will be removed if kurzondax reinvests in his mod.   Credits to : - monkeyman192 for mbinCompiler and making modding possible. FILES AFFECTED: MODELS-COMMON-VEHICLES-BIKE-BIKE.SCENE.MBIN MODELS-COMMON-VEHICLES-BUGGY-BUGGY.SCENE.MBIN MODELS-COMMON-VEHICLES-ROVER-ROVER.SCENE.MBIN MODELS-COMMON-VEHICLES-WHEELEDBIKE-WHEELEDBIKE.SCENE.MBIN

    October 15, 2018
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    Like building with Eucli-ea? Want to join in the fun of making beautiful bases with other builders? Join the Modding Discord and you too can build for Project Facade. See this Reddit thread for details. If you want to support me as a filmmaker, feel free to watch my latest short film "Blackwhite" and share it with people you know: https://youtu.be/5WIxGxMLH-U Eucli-ea adds 854 new buildable objects that are either already present in the game but were not made available…

    May 1, 2019
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    Trance-Q-MOD

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    visibility4080file_download794personTrance
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    Hello exploring-entity! TOC: 1. Introduction 2. Main Features 3. Full Details 1. Introduction: I created this mod for myself and took ideas from my own preferences as well as other mods of which most are outdated and I created an own version. Meanwhile, it grew to a big mod with many changes so I decided to share it! It's divided into single files (make it modular) so each modified game-file is in its own PAK (mod-file) to make it possible…

    September 9, 2018
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    Ship Slots Overhaul

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    visibility8486file_download2979persongebnar
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    Overview I made this mod because I was disappointed that there's basically 1 fighter design and 3 explorer designs that are worth buying, shuttles are garbage, and in general I feel extremely limited in my ship-purchasing diversity. My goal was to make any ship I find a potentially viable purchase, regardless of type or body parts. I want to choose my starship for it's looks, and still have the perks of finding a nice one. After installing this mod, you'll…

    August 24, 2018
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    Terrain Manipulator longer use (x5)

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    visibility2107file_download512persondeogo
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    Increases terrain manipulator use time before charging (x5), but charging requires equally more resources

    August 21, 2018
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    Disable planter refill and button - NEXT

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    visibility1810file_download334personttshark
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    Since it bothered me that I repeatedly pressed the planter button while farming, I deactivated it and increased the consumption time enormously. Very helpful with the Instant Button Mod. Please report any Bugs or Problems you may encounter with this mod. Disclaimer: You are free to change, enhance and distribute this mod.

    August 19, 2018
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    Fix Farming Times to Pre-1.55

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    visibility1568file_download308personNoirSoldats
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    This mod reverts the changes to growth times of all farmed crops to the Pre-1.55 times.  No other 1.55 changes are reverted. Compatibility This mod changes the following files and is incompatible with other mods that change them: MODELS\\PLANETS\\BIOMES\\COMMON\\INTERACTIVEFLORA\\FARMALBUMEN\\ENTITIES\\PLANTINTERACTION.ENTITY.MBIN MODELS\\PLANETS\\BIOMES\\COMMON\\INTERACTIVEFLORA\\FARMBARREN\\ENTITIES\\PLANTINTERACTION.ENTITY.MBIN MODELS\\PLANETS\\BIOMES\\COMMON\\INTERACTIVEFLORA\\FARMDEADCREATURE\\ENTITIES\\PLANTINTERACTION.ENTITY.MBIN MODELS\\PLANETS\\BIOMES\\COMMON\\INTERACTIVEFLORA\\FARMGRAVITINO\\ENTITIES\\PLANTINTERACTION.ENTITY.MBIN MODELS\\PLANETS\\BIOMES\\COMMON\\INTERACTIVEFLORA\\FARMLUSH\\ENTITIES\\PLANTINTERACTION.ENTITY.MBIN MODELS\\PLANETS\\BIOMES\\COMMON\\INTERACTIVEFLORA\\FARMNIP\\ENTITIES\\PLANTINTERACTION.ENTITY.MBIN MODELS\\PLANETS\\BIOMES\\COMMON\\INTERACTIVEFLORA\\FARMPOOP\\ENTITIES\\PLANTINTERACTION.ENTITY.MBIN MODELS\\PLANETS\\BIOMES\\COMMON\\INTERACTIVEFLORA\\FARMRADIOACTIVE\\ENTITIES\\PLANTINTERACTION.ENTITY.MBIN MODELS\\PLANETS\\BIOMES\\COMMON\\INTERACTIVEFLORA\\FARMSCORCHED\\ENTITIES\\PLANTINTERACTION.ENTITY.MBIN MODELS\\PLANETS\\BIOMES\\COMMON\\INTERACTIVEFLORA\\FARMSNOW\\ENTITIES\\PLANTINTERACTION.ENTITY.MBIN MODELS\\PLANETS\\BIOMES\\COMMON\\INTERACTIVEFLORA\\FARMTOXIC\\ENTITIES\\PLANTINTERACTION.ENTITY.MBIN MODELS\\PLANETS\\BIOMES\\COMMON\\INTERACTIVEFLORA\\FARMVENOMSAC\\ENTITIES\\PLANTINTERACTION.ENTITY.MBIN

    August 17, 2018
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    XurloK's Filter Swap Plus Sharpening

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    visibility1629file_download347personXurModz
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    I Introduce XurloK's Filter Swap Plus Sharpening. this mod basically swaps out the default filter with one of the filters in this mod plus you have sharpening addition to the collection without the need of Reshade mods also just made a InjFX_settings.h file incuded with download. Filters in this pack are the following: "FILMIC" "HYPERREAL" "IDENTITY" "VINTAGE" "WEIRD2" "WEIRD4" "WEIRD5" That will be all I'll be adding but won't need to update cause how I made the mod cheers! Caution…

    August 27, 2018
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    No Camera Shake 1.55 [experimental]

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    visibility840file_download96personvulcantourist
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    No Camera Shake version 1.55.01 a mod for No Man's Sky version 1.55 (build 3020240) [EXPERIMENTAL] Purpose: This is an attempt to bring forward to NEXT 1.55 the Custom Camera Shake mod made by @nelis1846.  I had wanted to start using it around the day that 1.55 was released, but I couldn't get it merged with another mod that also edited the same file, and I noticed people were observing problems using it after 1.55.  After several failures, I have…

    August 15, 2018
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    multi-tool and ship price increase

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    visibility1351file_download95personhellrock66613
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    this mod is the fusion of my two mod which increases the prices of the ship and the multi tools which is here ships: https://nomansskymods.com/mods/ship-price-increase/ multi tools: https://nomansskymods.com/mods/multi-tool-price-increase/ WARNING there is a lot of different variant there are 81 all the possibilities of my two mods there are her this mod edit the file: INVENTORY TABLE.MBIN

    August 15, 2018
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    Truly Efficient Efficient Thrusters

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    visibility2443file_download555personvulcantourist
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    Truly Efficient Efficient Thrusters version 1.55.01 a mod for No Man's Sky version 1.55 (build 3020240) Purpose: This mod radically changes the ship launch system, especially the value of the Efficient Thrusters technology upgrade for ships. First, it reduces the base launch cost in fuel by 20% (50 to 40). Second, it DOUBLES the capacity of the launch fuel tank (400) and DOUBLES the fuel value of Starship Launch Fuel (400). Third, it reduces the minimum fuel required to summon…

    August 15, 2018
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    No Upgrade RNG No Bounce

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    visibility1403file_download193personvulcantourist
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    No Upgrade RNG No Bounce version 1.55.01 a mod for No Man's Sky version 1.55 (build 3020240) Purpose: This mod radically changes the technology upgrade system, removing all the "procedural" randomness from the process, in the process also erasing all differences between the different "quality" upgrades: every class C upgrade is now identical to not only every other class C upgrade but every other class upgrade as well. This applies to all equipment upgrade types. Once you have any three…

    August 15, 2018
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    No Suit Tech Recharge

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    visibility1620file_download345personvulcantourist
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    No Suit Tech Recharge version 1.55.01 a mod for No Man's Sky version 1.55 (build 3020240) Purpose: This mod eliminates the recharge requirements of all the exosuit environmental hazard upgrades. "Upgrades" should result in less, not more, micromanagement during gameplay, don't you think? Beta: I have tested this enough to confirm the absence of recharge requirements, but am uncertain if the full benefit of the combined upgrades remains. Please share your experiences with it. Multiplayer impact: untested, but in hostile…

    August 19, 2018
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    This Mod will give you the chance to collect Freighter Hyperdrive Upgrade recipes. As I did not found any valid comment on how to earn Freighter Hyperdrive Upgrade recipes in NMS NEXT and because I believe that this is a must have if you can warp with your Freighter, I had decided to create a Mod which will give you the opportunity to find these technology recipes by looting crashed Freighters. All you need to do is fixing freight containers at…

    August 19, 2018
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    Alien Translator

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    visibility3702file_download1144personJimminyBillyBob888
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    Very simple mod that removes all alien language. Words can still be learned though. Only modifies GCDEBUGOPTIONS.GLOBAL.MBIN

    August 14, 2018
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    No Creatures

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    visibility927file_download33personJimminyBillyBob888
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    Very simple mod that disables creature spawning. Might give a slight fps boost. Only modifies GCDEBUGOPTIONS.GLOBAL.MBIN

    August 14, 2018
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    Default To Vintage, Filter For NEXT

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    visibility1289file_download252personDieuDeGlace
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    I was a bit disappointed that hello games changed the look of the game by removing the original filter from launch. I personally liked it, and I know other do as well. The vintage filter is as close as we can get to it so I modded the game to make the vintage filter default

    August 16, 2018


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