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    C A R   B O Y S Exocraft Replacer Car Boys (Stylized CAR BOYS) was a video series (Aug 8 2016 to March 18 2017) on the Polygon YouTube channel created by Nick Robinson and Griffin McElroy. Nick and Griffin went through the world of BeamNG.drive making new friends, enemies, and automobiles. The friends and enemies were almost invariably in the form of said automobiles. This mod is dedicated to Nick and Griffin (the NG in BeamNG.Drive), and replaces the Exocraft…

    July 24, 2019
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    WinderTP's Ships of Moar - Custom-Modeled Ships

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    visibility3349file_download1134personWinderTP
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    WinderTP's Ships of Moar A spiritual remake of Kremit's MoarShips. Same idea, different execution, lower effort.  Replaces the Shuttles spaceship type with 40 different custom ships. Some Sci-fi, some historical, some non-space ships. Lists of ships can be seen in the credits below. Credits: X-wing from Video Copilot https://www.videocopilot.net/blog/2016/05/free-star-wars-model-pack/ A-wing by André Müller https://sketchfab.com/3d-models/a-wing-b13126de57c44f5388e80b411f47078e Y-wing by Silvia Nanni https://sketchfab.com/3d-models/y-wing-by-silvia-nanni-67b9ec62b6724eaf8442b4b2334a96ab Millennium Falcon by Stym https://sketchfab.com/3d-models/millennium-falcon-6a27ba566af142708743ccb8b4668d4b TIE Fighter by Mickael Boitte  https://sketchfab.com/3d-models/3d-tie-fighter-star-wars-model-5375de94c2484ab0b2a2bd75aa63c2b4 TIE Interceptor by Tommaso Incecchi https://sketchfab.com/3d-models/tie-interceptor-by-tommaso-incecchi-1baec82df8ca4a108547828463d7f2d2 TIE Bomber by Antonio…

    July 18, 2019
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    Galactic Trade Stocked for NEXT

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    visibility2924file_download908personDivinaUmbra
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    Galactic Trade Stocked for NEXT Traveler detected - message terminal initiating "There I was, standing at the center of the universe. Despite the races of the galaxies having large trade federations, freighters, and skilled traders, the trade was depressingly short. I veered off the course to change that. If I am to save other travelers, I must make it easier for them to get the resources they need." Okay, in all seriousness, I was pretty irked by the fact that…

    June 28, 2019
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    Difficulty Plus

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    visibility1126file_download89personAnzuray
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    NMS is a great game, with a poor choice of difficulty and balance. This mod is increasing difficulty in different ways. Damage All damage to player is increased, but in reasonable amount. Creatures hit harder, pirates are more dangerous, sentinels damage improved. Even if this mod is just a change of some numbers, with it battles feel much more dangerous, and in combination with “Sentinels improvements” it gives impressive results. - low lvl one pirate ship is still not a threat, but higher lvl especially high threat levels — now is impossible to…

    June 5, 2019
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    Freighter Building

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    visibility3881file_download1140personmece
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    Mod features: Save Point, Signal Booster, Blueprint Analyser are now buildable and fully functional on freighter base. Teleporter is buildable on freighter base allowing teleporting to other bases and spacestations. I did not find a way teleporting back to freighter - the teleport endpoint is not showing in the list. Modded files: METADATA REALITY TABLES BASEBUILDINGTABLE.MBIN

    June 1, 2019
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    No Man's Science for 1.7 (Chemistry Fixes)

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    visibility1564file_download316personpetrikm
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    Does the plethora of chemical inaccuracies in No Man's Sky bug the hell out of you? If you've taken basic chemistry class and even paid the least bit of attention, it probably bugs you that you can't just lap some hydrogen and nitrogen together to get ammonia, or the fact dioxite is notated as CO2, yet it's a different "element" and you can't react some oxygen with carbon to get some of that sweet blue drank. Well, do I have…

    June 30, 2019
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    IMPORTANT This mod changes GCDEBUGOPTIONS.GLOBAL and anything that modifies that file will be incompatible with this modification. Description This tweak allows you to spawn your freighter in a system with other player freighters in the system. This tweak has been tested with two freighters but I do believe it should work on more than that. FAQ My friend doesn't have this mod, can I still warp multiple freighters in the system? Yes! To do this through your friend must load…

    May 27, 2019
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    Hobo Town - Roaming, Walking NPCs

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    visibility1872file_download402personWinderTP
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    Hobo Town Hobo Town does the following: Adds walking, roaming "NPCs" that you can possibly interact with and kill https://www.youtube.com/watch?v=-Si5jnEaCa8 The NPCs will also have a chance to attack the player: https://youtu.be/3s-yDtVJxZM   Difference between the two versions Talker NPCs can be conversed with: Note: The game is coded so that you cannot shoot at a conversable NPC directly so you may have trouble murdering them with your guns. https://youtu.be/VDrpo7FVrcM Shitter NPCs can be fed and will defecate: https://youtu.be/tSo3nbpOIjo Note:…

    May 25, 2019
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    Passive Sentinels

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    visibility2998file_download1228persondegraaff
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    Had enough of constantly being stalked by environmentalist sentinels during your routine grind for resources? Well, weep no more, because this mod will make those pesky hovering mini robocops things totally oblivious to whatever you're doing with that beamy mining laser thingy of yours. Finally you can destroy the environment in peace, woohoo!   Compatibility: This mod is incompatible with any other mods that modify GCROBOTGLOBALS.MBIN

    September 21, 2019
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    Cheat Fleet

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    visibility4494file_download1111personmece
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    Mod features: Expeditions complete instantly Frigates always S-class and 100% purchasable Frigates always have max legit base stats including "lower is better" fuel cost. Frigates always have all 4 and optimal traits: +35 to main stat (e.g. Combat for Combat Specialist). Fixed possible bugs in traits' bonus stat type: "Interstellar Signal Array", "Tractor Beam", "Automatic Investment Engine". Modded files: GCFLEETGLOBALS.GLOBAL.MBIN METADATA REALITY TABLES FRIGATETRAITTABLE.MBIN

    June 1, 2019
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    Better Landings

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    visibility3841file_download1441persondegraaff
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    Spaceship landings in No Man's Sky have always look a bit silly, just dropping to the ground at 10+ feet. This mod aims to make landings look and feel more careful by reducing the "drop height" to about 2 feet. Aside from that, the spaceship will not tilt its nose up so much during the landing descent.

    December 31, 2019
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    Legit Max Technology Upgrades

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    visibility3556file_download1387personmece
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    This mod gives max possible stats to all of your exosuit/ship/multitool/exocraft upgrades. This affects already installed upgrades. Original idea of this mod belongs to vampirecosmonaut from nexusmods, but that version has a bug with "less is better" stats, so I decided to fix it. This mod edits METADATA / REALITY / TABLES / NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE.MBIN

    June 1, 2019
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    This mod is a part of Eucli-ea. This mod allows: Any building objects that uses Basic Floor snappoints to be snapped onto Basic Floors at an angle of 15, 30, 45 and 60 degrees in either upwards or downwards direction in the horizontal axis; Basic Floors to be "stacked" vertically; Any building objects that uses Basic Wall snappoints to be snapped onto Basic Walls and Basic Half Walls at an angle of 15, 30 and 45 degrees in either leftwards and rightwards direction in…

    May 1, 2019
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    Survival/Permadeath Tedium Helper

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    visibility1174file_download141personshroomshade
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    Do you wish you could play Permadeath for the challenge but remove some of the grind that the game forces on Survival/Permadeath mode? This might be the mod for you. This mod aims to reduce some of the tedium in Survival/Permadeath while still keeping them challenging. This mod modifies the following multipliers to be equal to Normal mode: Exocraft fuel cost and fuel boost cost Terrain manipulator cost Launch thruster cost Jetpack fill rate Discharge rate of life support/hazard protection…

    March 31, 2019
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    Dr. Kaii's OMG Less Storms

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    visibility1509file_download318personDr. Kaii
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    Update to work with Beyond. Only one version available atm: 1hr day/night, 1hr between storms.   Mods available in combinations: Either... -Normal Days (i.e. 15 minutes day, 15 minutes night) for files ending with "..._NormalDays.pak" -30 Minute Days (and 30 minute nights) for files ending with "..._30MinDays.pak" -1 Hour Days (and 1 hour nights) for files ending with "..._1HrDays.pak" ...combined with: All storms appearing no more often than every 30 minutes or less often than 45 minutes  for files starting…

    September 26, 2019
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    More than 3 Gas Harvesters

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    visibility1982file_download641personEviltwentyseven
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    A small mod that removes the limit of 3 Gas Harvesters per Planet. Because i needed 20 for my project and i dont wanted to fly to 6 different planets to harvest! 25 is the new Limit! I dont have any skills in modding and i did this with a little research in 2 hours work. I editet just 2 lines METADATA/REALITY/TABLES/BASEBUILDINGTABLE.MBIN. Not sure if both lines were needed but it somehow worked and didnt cause any issues so far!…

    January 7, 2019
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    This is my first mod for No Man's Sky NEXT. In fact, this is my first mod ever.   If you dis like the lengthy growth times for NEXT 1.55+, this will help considerably. For all the plants, your growth and harvest times are no more than 1/2 hour real-time. It's great if you have a small farm, or just starting out. It is completely OP if you have a lot of farms, though. Enjoy.   -bvstarmaiden

    January 4, 2019
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    Natural Flight

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    visibility5221file_download1171personnaturalworlds
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    Natural Flight is an overhaul of the flight mechanics for No Man's Sky. It changes it from the easy, arcade style flight to a more challenging simulation style of gameplay. I was aiming to modify the flight, docking and planetary landings to be more like the original Elite and Elite Frontier from the 1980s and 1990s. WARNING: Do not use this with Permadeath mode unless you try it out on a normal game save first, as it does increase the…

    December 29, 2018
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    GAMER'S ASSET OVERHAUL FOR VISIONS

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    visibility4682file_download1965personmodding_account
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                                                            ---------------------------------ABOUT-------------------------------- This mod is a environmental asset overhaul for no mans sky which adds several hundreds of new props to increase variety and diversity in the game.                                               --------------------------------- SOME…

    December 13, 2018
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    Bigger Stacks

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    visibility10537file_download5903personrichgilson
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    Increase the quantity of products and resources that can be stored in your Exosuit and starship slots.

    April 12, 2020
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    No Ai Ships on Planets

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    visibility1362file_download267personKamosabe
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    This Mod removes those random noisy AI ships who hovers around on planets. I found them just too much and too loud. So I researched parts of the outdated mod made by Architect (https://nomansskymods.com/mods/outdated-annoyance-killer/). And made it work for the current version of No Mans Sky: Vision. There are two versions (each one zip-file). Use only one: No AI ships on planets at all Some AI Ships on Planets (only around the Trading ports). This does not affect ships in…

    December 6, 2018
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    100x Stacks

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    visibility3907file_download1048personimeangay
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    This mod increases stack size One hundred times for all products and substances, I think.     This mod cannot be used with other mods that use the following files: NMS_REALITY_GCPRODUCTTABLE.MBIN NMS_REALITY_GCSUBSTANCETABLE.MBIN

    November 28, 2018
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    Unlimited Ship Hyperdrive Range

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    visibility7623file_download4313personRalkeon
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    This mod is NOT actively mantained and updated... but sometimes it happens. This mod set ships hyperdrive bonus to 100000000 . File edited:  METADATA/REALITY/TABLES/NMS_REALITY_GCTECHNOLOGYTABLE.MBIN (search for Ship_PulseDrive_MiniJumpFuelSpending and set "bonus" value in each of results)

    May 25, 2020
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    Ignacio's Biomes (VISIONS Update)

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    visibility5193file_download2040personIgnacio
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    This is a performance-friendly biome mod focused on being subtle and in-line with something that might be in the game. These biomes are more naturalistic than alien but still have a chance of being strange. Now compatible with Alien Worlds 3! What this mod adds: Beaches - Palm trees will now spawn on the sand of tropical planets Alpine Biome a.k.a. the Defrosted Biome - This is a copy of the Frozen biome but with all the snow removed from…

    December 8, 2018


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