Showing 265-288 of 316
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    Boost Sound Remaster

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    Hey guys! Again, another sound mod! I'm loving these lately, they're so fun to do! HAVE YOU GOT TIRED OF THAT ANNOYING BZZZZ POP! WHEN BOOSTING? Well, I've changed it to sound more like an engine and a sonic boom - not a kettle boiling! Please feel free to upload a video on this mod :) COMPATIBILITY  There is no compatibility issues with this mod. Obviously if any other mod changes any of the following files, it will be incompatible: 820745527.WEM…

    September 4, 2016
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    Pulse Drive Sound Remaster

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    Hey guys! Quick mod! The old pulse drive sounded like a car engine being dragged along a old dirt track filled with rubble. I don't have a YouTube video as my internet is waaaaaaaay to slow for that. It's an awesome mod, just try it out! WHY NOT SHAKE THINGS UP? This mod simply changes the Countdown timer and the Pulse Drive sound effect. If any other mods change these two files, they will be incompatible and may cause your…

    September 4, 2016
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    Less Creatures

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    visibility3615file_download310personpamehabai6
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    As requested (Yes people actually requested this) this mod reduces creature spawns. This affects ALL creatures. You can choose between the 1.25 times less and the 1.5 times less. If requested I could add an even less version (but why would someone want that?) Reducing it even more would be unwise. There already are too little creatures. Good Luck Finding them ? For questions, problems, requests etc. add me on discord: pamehabai6 #5480.

    September 3, 2016
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    TemplarGFX's Wild Life

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    visibility8933file_download1832persontemplargfxnms
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      Wild Life for No Mans Sky takes the current system for spawning and controlling creatures in the game, and pushes it to the max! There are almost three times the creature type definitions to ensure behavioural differences between small and large versions of any base genus. Further to that, each possible Fauna abundance has been reworked to allow these new creature types to be used to maximum effect from miniscule to gigantic. Behavior and movement styles have been changed…

    September 11, 2016
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    Crashed Ship Flag Overhaul

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    Hey ^.^ This is my first mod! If you come across any problems or want some requests, be sure to let me know :) Ever wanted your country to be in NMS?  Well, it's quite simple really! Here it is! The flags that are included are: UK, USA, Australia, Russia, China, Germany, North Korea, Brazil, Japan, Canada and South Africa. COMPATIBILITY  I haven't come across anything that edits the flag files, but if there is any problems please let me…

    September 3, 2016
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    MINIHUDs for 21:9

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    visibility3606file_download359persontoffler
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    Contains both versions of MINIHUD released before but for 21:9 displays. It should fix HUD stretching, won't affect your inventory and other stuff. For 21:9 displays only.

    September 1, 2016
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    Fewer AI Starships (Work in Progress)

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    visibility2036file_download75personrobdood
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    Simple mod which reduces the number of starships you'll see flying about on your adventures.  Work in progress, I'm still tinkering with the numbers to see the difference it makes.  Affects ships you'll see in space (freighters warping in, floating in space; and the trader ships similar to your own ship). Affects ships you'll see on planet (overhead flybys of AI ships) - reduced numbers and increased the distance at which they spawn, so hopefully you should see less (seems…

    September 1, 2016
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    Sparse Buildings

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    visibility3729file_download322personrobdood
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    Simple mod which alters the distance buildings are allowed to spawn next to each other.  There are two versions, one which doubles, the other triples, the distance between things.  Makes for a more arduous adventure!  I personally prefer the triple distance version. In theory it should reduce the total number of buildings per planet too, but I haven't tested that. 

    September 1, 2016
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    Better Game | Better Life

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    visibility7146file_download238personAlzu
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    Its a simple Mod. I just changed some little things ingame. These Things are annoying in the Vanilla Game.    

    August 31, 2016
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    Closer Structures Mod

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    visibility4812file_download806personfrognik
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    This mod makes it so all the structures generate close to each other.   (So I guess there was a site rollback because the latest version is not there after checking back after a couple of days...) _Mod.CloserStructures250c.pak: New update does 2 things Structure scenes generate a distance of 250 away from each other. (stops ground textures bug and improves general terrain gen) All structure scenes are now classed as "cluster" scenes and have the maximum chance for extra features…

    September 1, 2016
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    Faster mining

    August 31, 2016
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    GiantSpaceBattles

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    visibility16682file_download3441personkorlag
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    This mod affects "Distress Call" events. It does not increase the frequency at which they occur - you will still have to wait for one to trigger. It increases the number of freighters in a group to between 10 and 20 & increases the number of pirate attack ships to between 50 and 100. Make sure you stock up on resources before looking for a fight! Note that this version includes all changes from "Busier Space" including increased pirate attacks.…

    September 1, 2016
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    MINIHUD Original Positions

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    HUD redesign, same as MINIHUD but the elements are at the corners of the screen as in the original layout. For the elements grouped around the middle of the screen see http://nomansskymods.com/mods/minihud/

    August 31, 2016
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    Mountains

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    This mod makes terrain on planets more different from each other. It will allow for 1.575 times bigger mountains but will also decrease other mountains to enable flatter planets. All in all I changed values that were all the same before to different values higher and lower than before.   Someone took the time to make a video about it (and while this is only one planet it should give you an idea): https://www.youtube.com/watch?v=icXoLobjUEg   If you have any suggestions or…

    September 12, 2016
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    Better Balanced Biomes

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    This mod attempts to re-balance the biomes of planets in No Man's Sky. Since I first began playing I noticed a lot of barren planets without much variety. This mod *should reduce the number of empty barren planets, and increase the number of planets with trees, mushrooms, etc. This shouldn't attempt to spawn any biomes that weren't supposed to be enabled, so the probability of this causing crashing is somewhat low.   WARNING- You MAY find yourself under water, inside…

    September 16, 2016
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    MINIHUD

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    MINIHUD is a redesign of the game HUD for weapon, planet, hazard and health info. Experimental, was not tested for different resolutions, was not tested on all types of planets etc.

    August 29, 2016
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    Spunky Ship

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    visibility7376file_download155personLewdna
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    This changes the sentinel cruiser into a hulking mass of something.   This is also my first mod that Iv bothered to upload.

    August 29, 2016
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    Angry World

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    visibility4860file_download163personLatanda
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    Makes every creature in NMS hostile to the player, even the fish.

    August 28, 2016
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    Equal Biomes

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    visibility5567file_download492personReggn174
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    This mod changes the way biomes are spawned, to instead of spawning barren biomes more so than others, spawns all biomes equally. This mod also spawns biomes that were previously disabled entirely... not too sure if that's a good thing, but that's what you're here for!!!

    August 28, 2016
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    Fewer Buildings and Resources

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    visibility3540file_download344personmighty
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    Fewer Buildings and Resources mod decreases the amount of some stuff generated on every planet. It decreases the amount of buildings. It makes planets natural and wilder. So you have to use scanners and beacons to find buildings, plaques and ruins. It decreases the amount of resources a little bit. It decreases the amount of caves.

    August 28, 2016
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    BigThings 1/2

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    Update Version 2.4 Changed to match Bruce Cambel's BigThings 2.4 Normal version. Reduces any objects scaled above 5x to 1/2 of that large size. zip file includes previous versions Update Version 2.0: I've halved Bruce-Cambel's BigThings 2.0 which includes fixes to the LOD popping problems in previous versions. as outlined below, this is a quick mathematical fix to limit the scaling of things to a maximum of 5x. It looks like Bruce's BigThings 2.0 doesn't contain as many gigantic 10x…

    September 4, 2016
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    [MOD].who-am-i?

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    visibility6595file_download52personspid3r
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    hello, this is my 1st mod i will try my best but i need help and feedback. i can change text from aliens... you can add this mod and change 5-10 Gek story, rest npc(text) are same, it is random guy who will give you a riddle i dont know who is he :( i will w8 feedback and sorry i have exams next few weeks details here: https://www.reddit.com/r/NoMansSkyMods/comments/4zqx7a/making_new_story_mod_text_from_npc/   tnx for support

    August 28, 2016
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    Hungarian Translate | In Dev | (Packed)

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    visibility2247file_download196personWhiskey
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    Magyar fordítás a játékhoz. Egyelőre csak a kezelőfelület,menü és néhány játékbeli elem van lefordítva.

    August 27, 2016
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    More Creatures

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    This mod increases the number of creatures that can spawn inside 1 square km. This means: Sea Creatures Ground Creatures Air Creatures Cave Creatures FPS drop is evident on the x1.75 and x2 versions (For me its about 3-4 fps on a gtx 660 so if you have a better GPU you will probably not notice much). For questions, problems, requests etc add me on discord: pamehabai6 #5480.

    September 13, 2016


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