Latest Within All Time For Gameplay



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    Hobo Town - Roaming, Walking NPCs

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    visibility 220 file_download 35 personWinderTP
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    Hobo Town Hobo Town does the following: Adds walking, roaming "NPCs" that you can possibly interact with and kill https://www.youtube.com/watch?v=-Si5jnEaCa8 The NPCs will also have a chance to attack the player: https://youtu.be/3s-yDtVJxZM   Difference between the two versions Talker NPCs can be conversed with: Note: The game is coded so that you cannot shoot at a conversable NPC directly so you may have trouble murdering them with your guns. https://youtu.be/VDrpo7FVrcM Shitter NPCs can be fed and will defecate: https://youtu.be/tSo3nbpOIjo Note:…

    May 25, 2019
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    Passive Sentinels

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    visibility 232 file_download 87 persondegraaff
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    Had enough of constantly being stalked by environmentalist sentinels during your routine grind for resources? Well, weep no more, because this mod will make those pesky hovering mini robocops things totally oblivious to whatever you're doing with that beamy mining laser thingy of yours. Finally you can destroy the environment in peace, woohoo!   Compatibility: This mod is incompatible with any other mods that modify GCROBOTGLOBALS.MBIN

    May 19, 2019
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    Cheat Fleet [1.77]

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    visibility 544 file_download 153 personmece
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    Mod features: Expeditions complete instantly Frigates always S-class and 100% purchasable Frigates always have max legit base stats including "lower is better" fuel cost. Frigates always have all 4 and optimal traits: +35 to main stat (e.g. Combat for Combat Specialist). Fixed possible bugs in traits' bonus stat type: "Interstellar Signal Array", "Tractor Beam", "Automatic Investment Engine". Modded files: GCFLEETGLOBALS.GLOBAL.MBIN METADATAREALITYTABLESFRIGATETRAITTABLE.MBIN

    May 16, 2019
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    Better Landings

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    visibility 388 file_download 145 persondegraaff
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    Spaceship landings in No Man's Sky have always look a bit silly, just dropping to the ground at 10+ feet. This mod aims to make landings look and feel more careful by reducing the "drop height" to about 2 feet. Aside from that, the spaceship will not tilt its nose up so much during the landing descent.

    May 19, 2019
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    Legit Max Technology Upgrades [1.77]

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    visibility 608 file_download 232 personmece
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    This mod gives max possible stats to all of your exosuit/ship/multitool/exocraft upgrades. This affects already installed upgrades. Original idea of this mod belongs to vampirecosmonaut from nexusmods, but that version has a bug with "less is better" stats, so I decided to fix it. This mod edits METADATA/REALITY/TABLES/NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE.MBIN

    May 2, 2019
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    Tesseraction - Angled Basic Wall and Floor Snapping

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    visibility 237 file_download 63 personWinderTP
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    This mod is a part of Eucli-ea. This mod allows: Any building objects that uses Basic Floor snappoints to be snapped onto Basic Floors at an angle of 15, 30, 45 and 60 degrees in either upwards or downwards direction in the horizontal axis; Basic Floors to be "stacked" vertically; Any building objects that uses Basic Wall snappoints to be snapped onto Basic Walls and Basic Half Walls at an angle of 15, 30 and 45 degrees in either leftwards and rightwards direction in…

    May 1, 2019
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    Survival/Permadeath Tedium Helper

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    visibility 335 file_download 42 personshroomshade
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    Do you wish you could play Permadeath for the challenge but remove some of the grind that the game forces on Survival/Permadeath mode? This might be the mod for you. This mod aims to reduce some of the tedium in Survival/Permadeath while still keeping them challenging. This mod modifies the following multipliers to be equal to Normal mode: Exocraft fuel cost and fuel boost cost Terrain manipulator cost Launch thruster cost Jetpack fill rate Discharge rate of life support/hazard protection…

    March 31, 2019
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    Dr. Kaii's OMG Less Storms

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    visibility 486 file_download 153 personDr. Kaii
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    Mods available in combinations: Either... -Normal Days (i.e. 15 minutes day, 15 minutes night) for files ending with "..._NormalDays.pak" -30 Minute Days (and 30 minute nights) for files ending with "..._30MinDays.pak" -1 Hour Days (and 1 hour nights) for files ending with "..._1HrDays.pak" ...combined with: All storms appearing no more often than every 30 minutes or less often than 45 minutes  for files starting with "OMGLessStorms30-60_..." ...or All storms appearing no more often than every 60 minutes or less often…

    April 7, 2019
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    More than 3 Gas Harvesters

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    visibility 1004 file_download 332 personEviltwentyseven
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    A small mod that removes the limit of 3 Gas Harvesters per Planet. Because i needed 20 for my project and i dont wanted to fly to 6 different planets to harvest! 25 is the new Limit! I dont have any skills in modding and i did this with a little research in 2 hours work. I editet just 2 lines METADATA/REALITY/TABLES/BASEBUILDINGTABLE.MBIN. Not sure if both lines were needed but it somehow worked and didnt cause any issues so far!…

    January 7, 2019
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    Speedy Growth and Harvest for Small Farms, NEXT 1.77

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    visibility 949 file_download 253 personpincerfae
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    This is my first mod for No Man's Sky NEXT. In fact, this is my first mod ever.   If you dis like the lengthy growth times for NEXT 1.55+, this will help considerably. For all the plants, your growth and harvest times are no more than 1/2 hour real-time. It's great if you have a small farm, or just starting out. It is completely OP if you have a lot of farms, though. Enjoy.   -bvstarmaiden

    January 4, 2019
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    Natural Flight

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    visibility 2714 file_download 709 personnaturalworlds
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    Natural Flight is an overhaul of the flight mechanics for No Man's Sky. It changes it from the easy, arcade style flight to a more challenging simulation style of gameplay. I was aiming to modify the flight, docking and planetary landings to be more like the original Elite and Elite Frontier from the 1980s and 1990s. WARNING: Do not use this with Permadeath mode unless you try it out on a normal game save first, as it does increase the…

    December 29, 2018
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    GAMER'S ASSET OVERHAUL FOR VISIONS

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    visibility 3150 file_download 1456 personmodding_account
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                                                            ---------------------------------ABOUT-------------------------------- This mod is a environmental asset overhaul for no mans sky which adds several hundreds of new props to increase variety and diversity in the game.                                               --------------------------------- SOME…

    December 13, 2018
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    Bigger Stacks

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    visibility 5943 file_download 3079 personrichgilson
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    Increase the quantity of products and resources that can be stored in your Exosuit and starship slots.

    December 6, 2018
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    No Ai Ships on Planets

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    visibility 896 file_download 200 personKamosabe
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    This Mod removes those random noisy AI ships who hovers around on planets. I found them just too much and too loud. So I researched parts of the outdated mod made by Architect (https://nomansskymods.com/mods/outdated-annoyance-killer/). And made it work for the current version of No Mans Sky: Vision. There are two versions (each one zip-file). Use only one: No AI ships on planets at all Some AI Ships on Planets (only around the Trading ports). This does not affect ships in…

    December 6, 2018
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    Geek's Farming

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    visibility 1501 file_download 352 personGeek
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    Makes all Plants grow in 2 hours Planters Fuel is 5 hours

    March 28, 2019
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    100x Stacks

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    visibility 2333 file_download 786 personimeangay
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    This mod increases stack size One hundred times for all products and substances, I think.     This mod cannot be used with other mods that use the following files: NMS_REALITY_GCPRODUCTTABLE.MBIN NMS_REALITY_GCSUBSTANCETABLE.MBIN

    November 28, 2018
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    Geek's Creature Distance & Eco

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    visibility 1561 file_download 371 personGeek
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    This mod is my Creature Distance + Eco's DO NOT USE MORE THAN ONE! Check out Geek's Eco's for mod Description on that mod. Either use Eco's or Creature Distance or this one! They all conflict that's why there are 3 versions!

    March 28, 2019
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    Geek's Creature Distance

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    visibility 1700 file_download 372 personGeek
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    This is a simple mod that renders Creatures further away. I wrote this on request of the Community!

    March 28, 2019
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    Unlimited Ship Hyperdrive Range

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    visibility 4159 file_download 2186 personRalkeon
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    This mod set to unlimited range to ships hyperdrive. File edited:  METADATA/REALITY/TABLES/NMS_REALITY_GCTECHNOLOGYTABLE.MBIN (line 2198)

    November 24, 2018
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    Reduced Mission Cooldowns - Visions

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    visibility 2082 file_download 755 personhroun
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    This mod reduces all of the Base Computer and Scientist mission cooldowns to 5 minutes. This is intended for those who want to start over, but are disheartened by these timers. There is also an alternative version that reduces all of Polo's mission cooldowns on the Space Anomaly to 30 minutes. (Both versions are sweeping changes, so the longer default cooldowns which were several hours are also reduced to the same amount of time.) Only install one version. Note: There…

    November 23, 2018

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