Latest Within All Time For Gameplay

Showing 1-21 of 223
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    Death Star Capital Freighter

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    visibility 135 file_download 28 personKremit
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    Death Star Capital Freighter Mod This mod will replace any and all Capital Freighters (currently owned or future generations) into Star Wars' Death Star. Note: While the collisions are present and functional, it is possible to fly thru the collision with persistence and/or enough speed. If you should find yourself inside of the Death Star, you will not be able to see it's walls our boundaries, you will only see the blue lights surrounding the Death Star and the Vanilla…

    July 15, 2018
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    Legit Max Ships and Multitools

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    visibility 463 file_download 202 persondvkkha
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    Tired of waiting hour after hour on Trading Posts just to spawn this beautiful ship as S Class? I say - NO MORE! Each ship and Multitool gets rolled with the best class, max possible slots and best stats. By best I mean stats and slots that are possible to obtain ingame for this ship or Multitool. You can choose out of 4 different mod files, so take whats best for your playstyle. _LMSaMT_Always-HighestClass.pak: Ships and Multitools are always the…

    July 15, 2018
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    E3 Beacon Zoom out

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    visibility 151 file_download 29 person3Rwan10
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    My first mod, Yeah! This mod will Make the beacon zoom out effect more like E3 (much greater distance) The effect i'm trying to replicate: https://youtu.be/hI2mA6i8aus?t=5m10s The actual effect i replicated: https://youtu.be/uRzryEZ_e4Q This mod may not work on ceratin planets/Beacons! Now you may ask "What does this mod does?": Beacons now spawn 10x more! There's a waypoint on every beacon, because why not Zoom out distance is now 20000 (original 2000) (10x more distance!) (this looks best on moons and small planets) Enjoy!…

    July 11, 2018
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    SPACE ADVENTURES : ATLAS RISES ( final version of the mod )

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    visibility 1317 file_download 511 personcobra021
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    Space Adventures adds new gameplay modifications and extensions, new vehicles,  new BIOMES, NEW Creatures generation, new spaceships models, new buildings, more base objects interaction, new icons & reshade. AND CONTAINS A TOTAL GRAPHIC OVERHAUL BY LO2K ( and more stuff from him ) JJHOOKAH AS ALSO JOINED THE PARTY AND ADD SOME OF HIS AWESOME MODS TO THE PACK. A BIG THANKS TO HIM, I AM A BIG FAN OF HIS MODS.   MIRROR DOWNLOAD LINKS       __________________________________________________________________________________________________________________________________________  V1.7   NEW MODS Third person by…

    July 4, 2018
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    FTL Farming

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    visibility 595 file_download 224 persondonotheman
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    FTL Farming decreases the farmable plants growth time by 12 times the usual growth time, and also changes the description so it matches the growth time for each plant, see screenshot for further detail of plants growth time. Feel free to request for faster or slower growth time. It's my first attempt at modding No Man's Sky, so if you find anything broken please tell me. (Note: Incompatible with mods that changes the english language file and plant growth time)

    June 10, 2018
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    Ludicrously Fast Gas Harvesters

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    visibility 271 file_download 99 personzombie42399
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    I have found the gas harvester far to slow so I fixed them to go as fast as I felt necessary. The time between empty and full is around 1 second.

    June 9, 2018
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    Crash Site Finder (for Atlas Rising)

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    visibility 2090 file_download 1405 personKremit
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    Crash Site Finder v1.1 (Made for Atlas Rising) This mod adds a glowing bubble & upside down spire column with scrolling effects, as well as a smoke stack, to the area surrounding crashed ships. This makes it much easier to spot crashed ship sites from the sky while you're casually flying overhead. - Destroy the device to shut down the done and smoke beam column. Special Thanks to Monkeyman192 for continued efforts in maintaining mbincompiler, which I would not be…

    April 2, 2018
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    DARCONIA 2018 AR

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    visibility 2202 file_download 1698 persondarconizer
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    DARCONIA for ATLAS RISES 1.38 This is a complete overhaul mod, that offers: NEW PRODUCTS ! NEW SUBSTANCES ! NEW BUILDABLE PARTS ! NEW RECIPES ! MORE TRADING OPTIONS ! specify on special products - food, illegal stuff, weapons, ship parts, machines... PROCEDURAL GENERATED CITIES ! SILO STORAGES for common substances like iron, copper, plutonium, nickel... PORTABLE MEDIPACK AND SHIELD GENERATOR Buy yourself a medipack and heal yourself when you got hurt. Anytime, anywhere ! FIND NEW STUFF IN CRATES…

    March 27, 2018
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    DIVERSE PROCEDURAL CAVES

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    visibility 1101 file_download 617 persondarconizer
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    I love exploring caves - but in vanilla NMS it´s quite meaningless, since they are all the same. So I changed that... Compatible versions for RAYROD´s OVERHAUL, SPACE ADVENTURES / ALIEN WORLDS II, PANDORA included.  This version is NOT compatible to my own Darconia Biomes, since Darconia will receive a complete update next !

    March 17, 2018
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    Reforested Lush Planets

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    visibility 637 file_download 343 personGmr Leon
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    Reforested Lush Planets aims to restore the forests as they were in Path Finder. By adjusting a few values that were strangely set to 0 when before they were non-zero values, this replenishes the forest density to resemble that of Path Finder, without reducing or increasing it any more than that. There are no other adjustments to the lush biomes beyond these adjustments to trees, rocks, and miscellaneous flora's density & multiplier values. Hope you enjoy the forests of space…

    March 13, 2018
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    Atlas Language Assistant

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    visibility 461 file_download 145 personGmr Leon
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    The Atlas Language Assistant aims to improve the rate of learning the language of the Atlas. By making the Atlas' scattered children, the Monoliths, a guaranteed source of at least a few words of the Atlas language. Alongside this, there's another guaranteed source of Atlas language knowledge, but I'll leave you in the dark on where, that you may uncover it for yourself. Come to better understand the infinite through finally becoming fluent in the language of one of its…

    March 13, 2018
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    AʀᴍᴀᴅA

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    visibility 2390 file_download 1012 persongtdcarthage
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    AʀᴍᴀᴅA is a mod focused on procedural, original spacecraft designed by yours truly with custom textures and models done from the ground up! AʀᴍᴀᴅA is oriented more towards massive spacecraft, specifically freighters. BE SURE TO READ THE INSTALLATION NOTES BELOW BEFORE INSTALLING! ArmadA's Alpha 2 adds a new capital ship and small freighter to accompany the game's existing types! Overall, ArmadA now features three ship classes!   KNOWN BUGS * AʀᴍᴀᴅA freighters may start billowing smoke at random when summoned…

    March 21, 2018
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    Dismantle Core Components [continued]

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    visibility 2226 file_download 594 personNodus Cursorius
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    Dismantle Core Components - Version 1.5 for No Man's Sky 1.38 This project is continued with permission from Koori254 - original: NMS Dismantle Core Components – Atlas Rises Update This modification allows you to dismantle various Core Components, such as Life Support and Launch Thruster, with the exception of the Deflector Shield on the ship due to crash issues. Why is that useful? Reorganize core components in your suit, ship, or multi-tool so that they are not disrupting upgrade adjacencies.…

    December 17, 2017
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    Terrain From Space & Smaller Planets Mod.

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    visibility 4076 file_download 1037 persongmod2000
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    This mod is a continuation of my previous work. This mod makes terrain visible from space, so no more drastic pop-in (For example the island that wasn't there before). Due to how the rendering engine works, to achieve this effect, I had to make the planets smaller. To accomodate for smaller planets, solar system scale has also been reduced.   Known Issues: Visible squares of higher resolution terrain. Weird atmosphere effects as you enter a planet. Atmospheres are not as…

    December 11, 2017
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    MorShips for Atlas Rising

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    visibility 7914 file_download 3941 personKremit
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    MorShips adds new, custom, ships to the game. These ships will be generated randomly throughout the game just like Fighters, Haulers, Explorers, Shuttles and Exotic ships. You can find these ships at trade stations, space stations, freighters and even random landing pads if you're lucky. In addition to being able to fly these ships, they've been added to the pirate list.. So there's a chance you might get jumped by one (or more) of these ships. If that's not enough,…

    March 19, 2018
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    Cheap Broken Ship Inventory Slots

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    visibility 3754 file_download 1474 personaladouche
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    This mod changes the cost to repair broken ship slots to their minimum amount of units.  All ship inventory slots should be 1000 units each, while technology slots should be 2000 units each. Early on in the game, you're able to discover crashed ships, but it's fairly pointless because you need as much money to repair the broken slots as you would to just buy a new ship.  This mod makes it worthwhile to search for crashed ships right from…

    December 1, 2017
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    HoloHUD Cockpit Mod

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    visibility 4682 file_download 251 personKremit
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    HoloHUD Cockpit Mod v1.2 for Atlas Rising (A modular mod by Kremit DeFrog)   This mod simulates a holographic like HUD instead of the first person cockpit view. This mod is modular, so you can pick/choose which ship cockpits you replace; you don't have to replace them all if you don't want to. Screens have been made transparent so they are visible, but do not obstruct vision as much as vanilla screens. Due to the -/+ zoom effect when the…

    December 30, 2017
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    Planet Resource Hints

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    visibility 5374 file_download 1739 personKetil
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    This mod adds resource hints on scanning planets for all rare resources: Radnox Calium Omegon Murrine Vortex Cube Gravitron Ball Albumen Pearl Sac Venom AquaSphere is currently not listed as it tends to show up multiple times in the list whenever there is a water world The Omegon variant of the mod enables omegon spawn on lush and barren planets at the same chance as the non-extreme rare resources(12.5%)   Not compatible with any mods that changes BIOMEFILENAMES.MBIN

    December 5, 2017
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    MoarExotics

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    visibility 7179 file_download 1925 personKremit
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    Moar Exotic Ships (Atlas Rising Compatible) Atlas Rising introduced a new type of ship which is highly coveted yet rarely seen. This mod changes the ship spawning generations to favor exotic ships over any other. With this mod, you're 10 times more likely to see an exotic than any other ship type! Credit and thanks is owed to Ket for finding the global file that specifies the probability of ships spawned. Additional thanks to MonkeyMan192 for the mbincompiler and tub0crisco…

    October 23, 2017
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    Leave More Messages!

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    visibility 1164 file_download 20 personsixsocket69er
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    Increases the Planet limit for Message Modules from 5 to 20. Mod is incompatible with any other mod that modifies BASEBUILDINGTABLE.MBIN. You can install the mod build the message modules and then remove the mod and the modules will still remain.

    October 19, 2017
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    GrowMoar for Atlas Rising

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    visibility 4767 file_download 1061 personKremit
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    Grow Moar v2.1 for Atlas Rising v1.38+ This mod features my previous Grow Plants v2.0 mod as well as some extra mods I previously did not make public because of conflicts. All items are created from blueprints that can be learned/purchased from the Blueprint vendor at any habitable base. Items include: ·Habitable Base Blueprints: (shows up in Tech section once learned) ··Round Habitable Base Pod Blueprint ··Square Habitable Base Pod Blueprint ·Staff Terminals: (shows up in Decoration section once learned)…

    October 15, 2017
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