Latest Within All Time For Gameplay
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This mod adjusts the probability of higher class ships to spawn in. There are other mods that do this that I know of, but it seems some of them are out of date or include a bunch of other tweaks that I didn't want. I made this for my personal use mainly as I am a working adult and don't have hours to spend waiting on that sweet S class to show up. I adjusted the probabilities as follows: Poor…
December 1, 2020 -
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Double Mining Speed + Double Mining Income (aka. MINED RESOURCES BONUS + MINING SPEED BONUS)
more_vertcloseThere was this one mod, "MINED RESOURCES BONUS + MINING SPEED BONUS" but if you tried to use it, it would just break your game. I took some time to fix it, and here's the version that actually works as of the upload of this file
November 23, 2020 -
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This mod makes a number of changes to make storms feel more natural and realistic: Transitions of storm effects (stormy to clear and vice versa), as well as storm-related cloud coverage changes are much slower and more gradual. It no longer seems as if someone just pushed an "INSTANT STORM NOW!" button; The maximum cloud coverage during storms is increased from around 85% to 100%; The duration of storms is doubled but the time in between storms has also been…
November 16, 2020 -
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No Man's Sky MOD * Don't shake the cam * Release id 5804641 !NOTE! The "Branches" section shows you the current release build id's under: https://steamdb.info/app/275850/depots/ Description: This mod deactivates the camera shake in a wide variety of situations. Due to the update, I am playing NMS a bit again. I actually only made the mod because the game uses more camera shake due to new effects or objects that cause explosions. On a planet with many volcanoes I suddenly…
November 10, 2020 -
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WHAT THIS MOD DO: Normally, when you try to warp your freighter in a system where another's player freighter is present, the game prevents it with the message "Other players freighter already present". What this mod does is remove that restriction. It does that by modifying the file GCDEBUGOPTIONS.GLOBAL.MBIN (so it will conflict with any mod that already modifies it). The only change that this mod does on that file is changing the flag for MultiplePlayerFreightersInASystem from false to true.…
January 5, 2021 -
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Update - NMS v2.61 (Desolation) Use only 1 of the Files: Main - [InstaBin.pak] Instant Binocular Scan for every new discovery +100% increase in Hot Spot range from 400u to 800u. Extra + Main - [InstaBin_NBTL_BSTR.pak] Merged: No Blinding Torch Light Strength from 4 to 2 Merged: Better Ship Transfer Range from 50 to 200 Info Not compatible with any mod that modifies GCGAMEPLAYGLOBALS.GLOBAL If requested, I can combine it with other incompatible mods or add additional features to it.
July 31, 2020 -
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OVERVIEW This mod introduces several mission based QoL changes. It removes several annoying tutorial missions triggered by having certain items in your inventory (e.g. star charts, upgrade modules). Furthermore, missions no longer force a default inventory window; your inventory should now remember the tab it was on regardless of the mission you have selected. Do not install this mod before you have read all the tutorials. This is my first mod for NMS; please leave any feedback, suggestions, or bug…
April 23, 2020 -
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JefuslivesNMS Hot Spot Scan Range Extender - Plus! Among other improvements, this mod fixes the hot spot scanner (Survey Device) to make up for the larger distance between hotspots when filtering by type. Increases the hot spot scan range from 400 units, to 700 units. Increases speed multipliers for walking while using the analysis visor for a more balanced feel when zoomed in. Increases the range at which structures can be identified with the analysis visor to 1000 units. Modifies…
October 4, 2020 -
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AwwFrigate! - Makes ALL frigates recruitable. This mod allows you to recruit/purchase any frigate you encounter in NPC fleets. Modifies GCFLEETGLOBALS.GLOBAL
October 4, 2020 -
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Syphen's Faster refining and cooking x3 Installation: 1.)Delete or rename file Disablemods.txt found @ C:/Programfiles(x86)/Steam/steamapps/common/No Man's Sky/GAMEDATA/PCBANKS/disablemods.txt 2.)In the same pcbanks folder make a folder named Mods place your .pak file here Non Compatability: 1.)This mod is incompatable with other mods that edit the NMS_REALITY_GCRECIPETABLE.MBIN What this mod does This mod increases the speed of Refining x3 to all products! This also increases cooking speed by 3!
December 26, 2019 -
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Syphen's 30 minute farming Installation: 1.)Delete or rename file Disablemods.txt found @ C:/Programfiles(x86)/Steam/steamapps/common/No Man's Sky/GAMEDATA/PCBANKS/disablemods.txt 2.)In the same pcbanks folder make a folder named Mods place your .pak file here Non Compatability: 1.)This mod is incompatable with other mods that edit the: MODELSPLANETSBIOMESCOMMONINTERACTIVEFLORAFARMALBUMENENTITIESPLANTINTERACTION.ENTITY.MBIN MODELSPLANETSBIOMESCOMMONINTERACTIVEFLORAFARMBARRENENTITIESPLANTINTERACTION.ENTITY.MBIN MODELSPLANETSBIOMESCOMMONINTERACTIVEFLORAFARMDEADCREATUREENTITIESPLANTINTERACTION.ENTITY.MBIN MODELSPLANETSBIOMESCOMMONINTERACTIVEFLORAFARMGRAVITINOENTITIESPLANTINTERACTION.ENTITY.MBIN MODELSPLANETSBIOMESCOMMONINTERACTIVEFLORAFARMLUSHENTITIESPLANTINTERACTION.ENTITY.MBIN MODELSPLANETSBIOMESCOMMONINTERACTIVEFLORAFARMNIPENTITIESPLANTINTERACTION.ENTITY.MBIN MODELSPLANETSBIOMESCOMMONINTERACTIVEFLORAFARMPOOPENTITIESPLANTINTERACTION.ENTITY.MBIN MODELSPLANETSBIOMESCOMMONINTERACTIVEFLORAFARMRADIOACTIVEENTITIESPLANTINTERACTION.ENTITY.MBIN MODELSPLANETSBIOMESCOMMONINTERACTIVEFLORAFARMSCORCHEDENTITIESPLANTINTERACTION.ENTITY.MBIN MODELSPLANETSBIOMESCOMMONINTERACTIVEFLORAFARMSNOWENTITIESPLANTINTERACTION.ENTITY.MBIN MODELSPLANETSBIOMESCOMMONINTERACTIVEFLORAFARMTOXICENTITIESPLANTINTERACTION.ENTITY.MBIN MODELSPLANETSBIOMESCOMMONINTERACTIVEFLORAFARMVENOMSACENTITIESPLANTINTERACTION.ENTITY.MBIN What this mod does This mod changes all the plant growth times to 30 minutes across bourd, as I stated in my previous mods im trying…
December 26, 2019 -
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A complete Overhaul made using various part of mods that i modified and merged toghether to create this overhaul. -Planets/biomes/creautures generation overhaul -Caves overhaul -Better jetpack and ship consumption -Mission addons -Better ship handling -All max reward 4x -Minor graphic overhaul -Minor gameplay overhaul (fast text, fast crates, faster frigate missions, and more)
January 24, 2020 -
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well a simply value change for the speed boost item for the Fleet Missions timer. it cuts the time by 70% when used.. if two are used it will Complete instantly with the same rewards as if it have taken 27 hours. this is my first mod and any and all feedback on both the description and conflits that is will be gladly taken in :-) have fun not waiting 27+ hours for a simply mission just becuase you…
December 18, 2019 -
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This simple mod stops the re-centering behaviour of the external exocraft camera when idling by increasing the timeout to 600 seconds (as opposed to the default 1.5 seconds) Modified files: GCCAMERAGLOBALS Works with NMS 2.23
December 17, 2019 -
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Hey there, I wanted to make this mod for the sub so that you can see what you are actually shooting with the laser. However it turned out better than I expected. So I consider it an improvement overall. This mod effect this file - GCCAMERAGLOBALS.GLOBAL This mod can be highly compatible with other mods that involve this specific file. Thanks and I hope you enjoy.
October 27, 2019 -
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Now the time is over for players having difficulties building in pending terrain or missing a flattening tool. Easy Base-Building will address construction and snapping flaws of the game and allow you to build your base on a dedicated terrain that has been prepared for that purpose. Especially recommnended for beginning base builders! This mod will add a big flat terrain with a base computer in the middle as a Point Of Interest in the game that can be found…
October 14, 2019 -
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This mod attempts to make long range warp travel less painful, while simultaneously maintaining vanilla warp balance, by effectively combining all of your warp fuel into a single, balanced, mega-jump. OVERVIEW The idea of this mod is to emulate a longstanding QoL request; the ability to make longer jumps that consume multiple fuel cells, eliminating the need to have lots of intermediate bunny hops when travelling huge distances. Even with a jump range of 2500 LY (The upper…
October 4, 2019 -
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Here's a short video which describes why I did that "mod" (it's in french but auto-generated/translated subtitles work well enough for you to be able to understand my point. But double click to switch to fullscreen cause namansskymods.com is croping it. As the modding tool is not yet updated for the current nms version, I had to edit file in hexadecimal it means an error is more probable (I tested only the 5sec version, let me know if the other…
December 1, 2019 -
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This mod is now under management of modder Lo2K on Nexusmods: https://www.nexusmods.com/nomanssky/mods/1629 Tired of those slow and unexciting AI ships on planets, hovering by like a bunch of tourists? Make 'em FAST! Enjoy fast and thrilling AI flybys when you least expect it. You will see the maximum travel speed for AI trader ships on planets increased from a crawling 80u/s to a whopping 250u/s at cruise speed, and an atom-splitting 350u/s for boost. You won't know what happened…
November 14, 2020 -
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This is a compilation of the greatest mods that are actually compatible with each others and the last update. It's improving the graphics, the terrain, the sky, enhance the gameplay and improve some mechanics. I didnt made them, as i said it's a compilation of mods that i found on this site and Nexus mods. I would like to congratulate Redmas,JustSpaceThings, Exosolar, BrittFrey, JasonDude and the modding community of NMS for making this possible. Thanks for you work guys !…
October 4, 2020 -
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Personal Shield Generator by Mjjstral (contact: @Mjjstral#1157 on discord) Quick action menu toggleable shield that protects from any damages (bullets, lasers, ...) and hazards (toxic, radioactive, heat, cold, underwater) within the shield. You can also assign a hotkey for the shield activation. - Optional versions: - Creature distractor shield emitter extra effect (creatures run away) - Creature attractor shield emitter extra effect (all creatures like and approach you). - VR version: Comes with the old activation method…
September 6, 2019 -
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Extends the radius of base building area. Base boundaries are extended by 2.5x, 5x, 7.5x, or 10x the vanilla stats. Vanilla stats are Min base boundary 300, Base extension 50, and Max base size 1000. This mod modifies GCBUILDINGSGLOBAL.GLOBAL.MBIN
September 25, 2019 -
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You're on a community planet, very cool! But your HUD is cluttered with all these icons from other players. You can't even see your own base icon anymore. This simple mod helps to reduce the clutter on your screen from the icons so you don't have to disable your HUD when on a planet with a lot of people. CHANGED FILES: This mod edits: TEXTURES\UI\HUD\ICONS\MESSAGEBEACON.DDS TEXTURES\UI\HUD\ICONS\PLAYER\BASEOTHER.DDS TEXTURES\UI\HUD\ICONS\PLAYER\BEACON.DDS
August 21, 2019 -
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This mod simply changes it so that anytime you would learn 1 word you will learn 4-7 instead. The 4-7 range is due to rushed copy pasting. I may update this in the future so that it is guaranteed 1 and then up to 5-10 with a 50-50 shot you learn each subsequent word. This mod affects the REWARDTABLE.MBIN file
August 25, 2019