Latest Within All Time For Atlas Rises
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My first mod, Yeah! This mod will Make the beacon zoom out effect more like E3 (much greater distance) The effect i'm trying to replicate: https://youtu.be/hI2mA6i8aus?t=5m10s The actual effect i replicated: https://youtu.be/uRzryEZ_e4Q This mod may not work on ceratin planets/Beacons! Now you may ask "What does this mod does?": Beacons now spawn 10x more! There's a waypoint on every beacon, because why not Zoom out distance is now 20000 (original 2000) (10x more distance!) (this looks best on moons and small planets) Enjoy!…
July 11, 2018 -
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The sentinel debris drop shows up as Chrysonite on the icon, this mod fixes that by replacing it with an entirely new icon. Hooray!! Also, this is my first mod! :D
July 26, 2018 -
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High-definition (x2 vanilla) replacement maps to turn "alien"-multitools into biomechanical versions of themselves. No other change to statistics. Visual mod, only. So far, fully compatible with all mods available. Atlas Rises (1.3) compatible version. Full procedural compatibility with vanilla variation. A special thanks to: RaYRod for guiding me back into post-rise NMS modding, H. R. Giger, for the artwork of the deceased great Swiss surrealist artist my textures were made to emulate, emoose, monkeyman192 and the other Great Ones that…
June 22, 2018 -
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FTL Farming decreases the farmable plants growth time by 12 times the usual growth time, and also changes the description so it matches the growth time for each plant, see screenshot for further detail of plants growth time. Feel free to request for faster or slower growth time. It's my first attempt at modding No Man's Sky, so if you find anything broken please tell me. (Note: Incompatible with mods that changes the english language file and plant growth time)
June 10, 2018 -
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I have found the gas harvester far to slow so I fixed them to go as fast as I felt necessary. The time between empty and full is around 1 second.
June 9, 2018 -
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DARCONIA for ATLAS RISES 1.38 This is a complete overhaul mod, that offers: NEW PRODUCTS ! NEW SUBSTANCES ! NEW BUILDABLE PARTS ! NEW RECIPES ! MORE TRADING OPTIONS ! specify on special products - food, illegal stuff, weapons, ship parts, machines... PROCEDURAL GENERATED CITIES ! SILO STORAGES for common substances like iron, copper, plutonium, nickel... PORTABLE MEDIPACK AND SHIELD GENERATOR Buy yourself a medipack and heal yourself when you got hurt. Anytime, anywhere ! FIND NEW STUFF IN CRATES…
March 27, 2018 -
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I love exploring caves - but in vanilla NMS it´s quite meaningless, since they are all the same. So I changed that... Compatible versions for RAYROD´s OVERHAUL, SPACE ADVENTURES / ALIEN WORLDS II, PANDORA included. This version is NOT compatible to my own Darconia Biomes, since Darconia will receive a complete update next !
March 17, 2018 -
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This MOD uses the great objects from the CONSTRUCTS MOD and puts them into space just like big ships or stations. Looks amazing ! Constructs: https://www.nexusmods.com/nomanssky/mods/323 The spawn method is based on Nadalee´s / Gamergirl´s SPACEWHALES.
March 31, 2018 -
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I brought to you a Low Graphic mod for Atlas Rises v1.38. The difference is that, I don't lower the player UI resolution, so it doesn't look as crap, since Atlas Rises quest uses almost all of it. I haven't seen someone made this so I decided just to create one myself (by messing with numbers). This is optimized for Low-End PC, so I don't know how well it will perform if you have higher in-game settings than mine. Because…
February 10, 2018 -
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Latest game version supported: Atlas Rises 1.38 --- Description --- Customizable Colorful Cuboid Rooms is a simple mod that will turn the entire wall and some other parts of a Cuboid Room the primary color of whatever you paint it in the Base Building color menu. I was getting tired of only the seams being colored when painted, leaving you stuck with boring gray walls. There are also alternate versions that will dim the room's lighting, as well as changing…
February 5, 2018 -
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This mod is a continuation of my previous work. This mod makes terrain visible from space, so no more drastic pop-in (For example the island that wasn't there before). Due to how the rendering engine works, to achieve this effect, I had to make the planets smaller. To accomodate for smaller planets, solar system scale has also been reduced. Known Issues: Visible squares of higher resolution terrain. Weird atmosphere effects as you enter a planet. Atmospheres are not as…
December 11, 2017 -
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Tweaks probabilities of ship, freighter, and multitool classes making it possible to find an S class in a poor system, a bit more likely to find A's and S's in average systems, and significantly more likely in rich systems. Economy Type Class: Original Probability > New Probability Poor C: 60% > 60% B: 30% > 30% A: 10% > 9% S: 0% > 1% Average C: 49% > 35% B: 35% > 40% A: 15% > 20% S: 1% >…
December 6, 2017 -
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Has it ever bugged you that you have all the words in No Man's Sky, yet the Freighter Captains and Nanite Vendors still had missing words? Well not any more with this mod! It adds new words to the races that allows you to learn the words required to finish the dialogues! Shoutout to Ket for finding the missing piece of the puzzle I needed to finish this mod! This file modifies the following .mbin files; NMS_DIALOG_GCALIENSPEECHTABLE.mbin NMS_UPDATE3_ENGLISH.mbin NMS_LOC1_ENGLISH.mbin
April 5, 2018 -
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This mod changes the cost to repair broken ship slots to their minimum amount of units. All ship inventory slots should be 1000 units each, while technology slots should be 2000 units each. Early on in the game, you're able to discover crashed ships, but it's fairly pointless because you need as much money to repair the broken slots as you would to just buy a new ship. This mod makes it worthwhile to search for crashed ships right from…
December 1, 2017 -
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Resized the Exotic ships to be about 2/3rd size overall. They're actually still pretty big, but they're in similar scale to the other ship types. I also increased the engine size*, as those ended up looking very small after the resize, and I dramatically shortened the big rotating wings and the vertical wing so they would not stick through the freighter's ceiling. I recommend using this mod with Steady_Handz Horizontal Wings for Exotic Ships: https://nomansskymods.com/mods/horizontal-wings-for-exotic-ships/ My opinion is the ships…
December 6, 2017 -
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This mod adds resource hints on scanning planets for all rare resources: Radnox Calium Omegon Murrine Vortex Cube Gravitron Ball Albumen Pearl Sac Venom AquaSphere is currently not listed as it tends to show up multiple times in the list whenever there is a water world The Omegon variant of the mod enables omegon spawn on lush and barren planets at the same chance as the non-extreme rare resources(12.5%) Not compatible with any mods that changes BIOMEFILENAMES.MBIN
December 5, 2017 -
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This is my film look preset for ReShade for more of a silver screen look and less of a cartoon feel. -Desaturated Colors -Sharpened lines -Slight Vignette -Contrast Required: https://reshade.me/
September 28, 2017 -
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Amazing Mod Toggler AMT is used as a tool to quickly manage your mod-files. yes you could do it through Explorer etc , and have multiple windows open and drag -n- drop facilities and so-forth and so-on I guess.. sure. *All AMT does really is provides a bit of a lazyman's quick and easy approach to handling your mod files. from normal .pak files to No Man's sky Extender and Injector files. With AMT you basically set your NMS folder…
December 5, 2017 -
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---ABOUT--- This is a Mod that adds five categories of tornados to the game , in two color variants. The tornados have similar size categories like the F1 to F5 categorization used for the real world Tornados. All together there are ten types of Tornados that can spawn . Each planet has a chance of spawning two types of tornados . The path of the Tornados are random and hence they can move away and disappear, if you leave a…
September 23, 2017 -
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All discoveries pay x10 more Also you can sell surplus Warp Cells and Nanites Compatible with patch 1.37 only
September 21, 2017 -
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Taking over from Jeveir as it's quicker and easier to keep it updated this way. DARK SPACE aims to lower overall brightness of space and night sky. Now in 3 self-explanatory versions: Normal, Nebulas Only and Black - comparison shot included. Enjoy!
September 19, 2017 -
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This mod fixes the bug where mission tech rewards only uses the last 20% out of the ~25 tech blueprints defined for each tier of rewards(5-6 for each of the 4 tiers). It will also give you a different tech from the same tier if you already have the blueprint once you turn in the mission, just like the operation center and manufacturing facilities do in version 1.37 (If it is a duplicate you won't see the new tech you…
October 8, 2017 -
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I remember the time when we had NMSE so i decided to make an injector to edit the game from the inside out. This will make alot possible again that wasn't possible since NMSE, things like stacking to name a example. I ported RaYRoD's 3rd Person Cheat Engine mod and his camera fixes that were in pak form in to one easy to use .NMS extension as example. Nexus Mods Link For RaYRoD's 3rd Person Flight Mod (Included in his…
September 18, 2017 -
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I didn't like the handling and speed of your spaceship ... especially in space. So i made alot of changes to the speed and handling to improve the feel of your spaceship. Try it out and let me know what you think of your Solid Spaceship, this was made with dog fighting in mind. Now with optional AI module so they have a chance of seeing you instead of your spacedust. 66 different variants to choose from to each their…
September 10, 2017