auto modbuilder + updater + mod script definition system

  • description Description

    Note: This description may be outdated so have a look on nexusmods for the most current description and download, thanks !

    Revolutionary No Man's Sky auto modbuilder and updater with lua script mod definition system

    Fully automatic mod builder that automates every step of nms modding and provides an easy to use lua script mod definition system.

    MODLIST:

    AllShipsMaxSlots
    AllShipsMaxSlots+SClass
    AlwaysDay
    AmbientGameMode
    BetterFlight-LOW+FAST+REVERSE+10xPulseSpeed+ZeroPulseDelay
    BiomeForceType
    BiomePerStarTypeChange
    BuildEverythingEverywhere
    BuildingsOnPlanetsRemoved
    CostReduction
    CreatureSizeAndSpawnRateIncrease
    DenserForests
    DisableSaving
    EqualyDistributedBiomes
    ForceVRMode
    ForestDensityAndSizeIncrease
    GCDEBUGOPTIONS
    GodMode
    IntroLogoSkip
    JetpackWalkSwimSpeed
    LearnMoreWords
    LodDistanceScale
    LongerAndThickerGalaxyLines
    MoreScreenFilters
    MoreWeaponDamage
    NaturalFlight
    NoChargePortal
    NoHazardDamage
    NoPirates
    NoPirates_Extended
    NoPirates+NoRandomSentinels
    NoPirates+NoRandomSentinels_Extended
    NoRandomSentinels
    NoRandomSentinels_Extended
    NoShipsOnPlanet
    NoWarpCameraShake
    OnlyLushBiomes
    PlanetGenerationModTemplate
    PlantSizeIncreaseCompact
    PlantSizeIncreaseScaleEdition
    PlantSizeIncreaseScaleEditionMinMax
    PortalOnSpacestation
    Reverse+Hover+Underwater+10xPulseSpeed
    RewardPercentage100
    ScanTimesAndRangeImprove
    ShipGunTerrainDamage
    ShipRangeIncrease
    SpeedIncreaseActions
    SpeedIncreaseAnalysis
    SpeedIncreaseGrowthAndHarvest
    SpeedIncreaseRefiners
    SpeedIncreaseVehicles
    StackMultiplier
    SuperformulaSuperTerrainExperiment
    TerrainEditorMod
    TorchImprovement
    TradeCostReduction
    UnlimitedHyperDriveDistance_UnlimitedJetPack_ZeroLaunchCost
    UnlimitedPhotoMode+NoClip+Speed3x
    VOXELGENERATORSETTINGS_MOD
    WeatherDisabled

     

    What does this tool do ?
    1. Downloads the latest MBINCompiler from github (needs Internet connection)
    2. Reads especially made mods script lua files (NMS version independent modding)
    3. Extracts the necessary .pak files from your NMS game folder
    4. Decompiles the needed MBIN files
    5. Applies the changes defined in the lua mod script file to the decompiled .exml files
    6. Compresses the .exml files back to .pak (all *.MBIN,*.BIN,*.H,*.DDS,*.PC,*.WEM,*.TTF,*.TTC,*.TXT,*.XML files)
    7. Copies the mods to: A) NMS mods folder (optional), B) the root folder of this tool C) MODBUILDER/Builds folder
    8. Creates incremental builds in numbered order (MODBUILDER/Builds/IncrementalBuilds)

    How to use:
    1. Put your No Man's Sky game folder path into NMS_FOLDER.txt
    2. Choose a script from the ModScriptCollection folder or from anywhere else
    3. Paste it into the ModScript folder
    4. Start BuildMod.bat
    5. On creation finish you can decide [y/n] if the mod file gets installed too
    6. Copy the mod that gets created in THIS folder to your game folder if you haven't
    7. If you want to combine multiple mods, open BuildMod.bat and change "SET COMBINE_MODS=0" to "SET COMBINE_MODS=1"

     

    How to create your own lua mod definition scripts ?
    It is self explanatory if you look at the scripts in the ModScriptCollection folder. Just copy one of them and adapt it for your mod.
    For mods that depend on multiple pak sources and MBINs see Multi_PAK_Multi_MBIN_Example_Mod.lua to see how to do the correct nesting.
    Note multiple {...} entries need to be sperated with a comma.

    The real revolution is the mod script lua definition system that enables every modder to easily convert their mods to these scripts and finally
    become independent of manual mod updates by hand.
    Currently only value changes are supported so stay tuned for updates.

    How to distrubute you mod script lua definition file ?
    1. Upload it plain to nomansskymods.com or nexusmods with a link to a download of this tool or
    2. Make a pull request on github, adding your script to the ModScriptCollection folder
    3. Upload your mod in to the NMS modding discord server (mod releases channel or mod discussion), mention @Mjjstral if you want that I add it to the project for future releases

    Many thank's to monkeyman192 for his huge efforts toward the NMS community and his work on the MBIN compiler. Also thanks to Wbertro for his help and his massive improvements !

    Made by Mjjstral aka MetaIdea

    Copyright MIT license

    GITHUB: https://github.com/MetaIdea/nms-auto-modbuilder-updater-modscript-system

    Contact: [email protected]

  • speaker_notes Installation

    How to use:
    1. Put your No Man's Sky game folder path into NMS_FOLDER.txt
    2. Choose a script from the ModScriptCollection folder or from anywhere else
    3. Paste it into the ModScript folder
    4. Start BuildMod.bat
    5. On creation finish you can decide [y/n] if the mod file gets installed too
    6. Copy the mod that gets created in THIS folder to your game folder if you haven't

  • event_note Changelog

    LATEST: The latest version is on nexus so see changelog there. This log won't get more updates.

    1.32W This is an enhanced version of my tool with many improvements made by Wbertro. Thank you Wbertro, great work !
    The old version is still up on nexusmods: https://www.nexusmods.com/nomanssky/mods/957?tab=files

    1.292 new mod defintion scripts

    1.29 New option for raw replacements in a line. See "RAW_REPLACEMENT.lua" in learning examples.

    1.28 New option to add new files to a mod, either from external source or by adding it raw to the script file. See the learning example for more info.

    1.27 New extended scripts for no random sentinels and no pirates and further fixes.

    1.26 fixed the offset setting and added a proof of concept mod def file creator

    1.25 more scripts - see list above, script fixes for AllSlotsMaxed and CostReduction

    1.23, 124 fixed an error when processing values

    1.22 You can now define and add exml code text chunks and based on this there is a new script, LearnMoreWords

    1.21 line offset, new math operator - see examples (updated), LodScale script should now work
    tool now only extracts necessary MBIN files

    1.2
    Added many more scripts and script templates
    new math operators
    multiple MBIN files listable in ["MBIN_FILE_SOURCE"] other than defining each file in a new chunk
    replace match type condition added

    1.10 new options to replace all values at once, math operations on values and value match condition, see "MathOperation_ReplaceAll_MatchValue_Example.lua" in learning examples folder

    1.08 more great improvements by wberto - thank you

    1.07 added more mod scripts

    1.06 added some improvements from user wberto, new mod scripts

    1.05 multiple preceding key words now possible, other fixes

    1.041 fixed a path parse error - now update is included

    1.04 fixed a path parse error

    1.03 added new mod definitions and fixed one

    1.02 added functionality to combine multiple mods into one mod

    1.01 fixed some scripts from the script collection

    1.0 - initial release

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