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    Hobo Town - Roaming, Walking NPCs

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    visibility 220 file_download 35 personWinderTP
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    Hobo Town Hobo Town does the following: Adds walking, roaming "NPCs" that you can possibly interact with and kill https://www.youtube.com/watch?v=-Si5jnEaCa8 The NPCs will also have a chance to attack the player: https://youtu.be/3s-yDtVJxZM   Difference between the two versions Talker NPCs can be conversed with: Note: The game is coded so that you cannot shoot at a conversable NPC directly so you may have trouble murdering them with your guns. https://youtu.be/VDrpo7FVrcM Shitter NPCs can be fed and will defecate: https://youtu.be/tSo3nbpOIjo Note:…

    May 25, 2019
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    Nostalgic Scanner - E3 Alike Scanner Pulse effect

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    visibility 114 file_download 26 personbombobux
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    This is my attempt at re-creating E3 2015 scan pulse effect for current day NMS. Changed color to yellow Effect is now slower Most of you should be familiar with the E3 2015 gameplay trailers, like "I've Seen Things" trailer, and others. The scanner pulse was yellow and slower  back in the day. But for some reason, it was changed on game's release. This mod aims to bring that effect back, but keep in mind, that this is not exactly the…

    May 19, 2019
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    Passive Sentinels

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    visibility 233 file_download 88 persondegraaff
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    Had enough of constantly being stalked by environmentalist sentinels during your routine grind for resources? Well, weep no more, because this mod will make those pesky hovering mini robocops things totally oblivious to whatever you're doing with that beamy mining laser thingy of yours. Finally you can destroy the environment in peace, woohoo!   Compatibility: This mod is incompatible with any other mods that modify GCROBOTGLOBALS.MBIN

    May 19, 2019
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    Cheat Fleet [1.77]

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    visibility 547 file_download 153 personmece
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    Mod features: Expeditions complete instantly Frigates always S-class and 100% purchasable Frigates always have max legit base stats including "lower is better" fuel cost. Frigates always have all 4 and optimal traits: +35 to main stat (e.g. Combat for Combat Specialist). Fixed possible bugs in traits' bonus stat type: "Interstellar Signal Array", "Tractor Beam", "Automatic Investment Engine". Modded files: GCFLEETGLOBALS.GLOBAL.MBIN METADATAREALITYTABLESFRIGATETRAITTABLE.MBIN

    May 16, 2019
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    Brighter Sunlight (more vibrant planets)

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    visibility 262 file_download 97 persondegraaff
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    This mod increases the intensity of sunlight, making all landscapes (and even spacescapes) look more vibrant. Snow can be searingly bright at high noon times, desert and beach sand will look more vibrant, planets in space will look more luminous and so on. Aside from making sunlight brighter, it also improves the colour of lightshafts to be not so orange, and does away with the dark vignette in the upper corners of the screen.

    May 19, 2019
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    Better Landings

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    visibility 391 file_download 146 persondegraaff
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    Spaceship landings in No Man's Sky have always look a bit silly, just dropping to the ground at 10+ feet. This mod aims to make landings look and feel more careful by reducing the "drop height" to about 2 feet. Aside from that, the spaceship will not tilt its nose up so much during the landing descent.

    May 19, 2019
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    Beautiful Sentinels - Thomas and Friends Go on a Rampage

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    visibility 128 file_download 16 personWinderTP
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    No gods, no kings, only... TRAINS Beautiful Sentinels - Thomas and Friends Go on a Rampage does the following: Replace Roaming Sentinel Drones to Bulgy the Bus Replace Attack Sentinel Drones to Harold the Helicopter Replace Sentinel Quadruped to Thomas the Tank Engine Replace Sentinel Walker to Cranky the Crane (but with legs) Replace Sentinel Starships to procedurally generated Trains and Bus including: Thomas the Tank Engine; Gordon the Big Engine; James the Red Engine; Percy the Small Engine; Spencer…

    May 9, 2019
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    Mechabiomes

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    visibility 199 file_download 19 personvirakotxa
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    Based on the artwork of the deceased surrealist Hans Ruedi Giger, by Virakotxa.  Retexture of the planetary assets of three (out of eleven) Visions' exotic biomes: Contours, Mstructures and Bonespires, into a gigeresque biomechanical theme. Check my other biomechanical retextures to date:  

    May 7, 2019
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    Biomechanical Fiends

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    visibility 155 file_download 17 personvirakotxa
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    MOAR TEETH!! As ordered...  Special thanks to @Argh! who helped me immensely to figure out the new texture formats! Check my other biomechanical retextures to date:  

    May 7, 2019
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    Biomechanical Atlas Stations

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    visibility 146 file_download 11 personvirakotxa
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    Visual mod, only. A dark, surrealist take on the Atlas stations for added atmosphere and extra cosmic dread... Vanilla sized. No FPS loss. Inspired by H. R. Giger's artwork. Light effects, and the Atlas Iteration itself were left untouched. Compatible with Atlas effect recolors. Check my other biomechanical retextures to date:  

    May 7, 2019
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    Legit Max Technology Upgrades [1.77]

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    visibility 608 file_download 232 personmece
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    This mod gives max possible stats to all of your exosuit/ship/multitool/exocraft upgrades. This affects already installed upgrades. Original idea of this mod belongs to vampirecosmonaut from nexusmods, but that version has a bug with "less is better" stats, so I decided to fix it. This mod edits METADATA/REALITY/TABLES/NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE.MBIN

    May 2, 2019
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    Tesseraction - Angled Basic Wall and Floor Snapping

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    visibility 237 file_download 63 personWinderTP
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    This mod is a part of Eucli-ea. This mod allows: Any building objects that uses Basic Floor snappoints to be snapped onto Basic Floors at an angle of 15, 30, 45 and 60 degrees in either upwards or downwards direction in the horizontal axis; Basic Floors to be "stacked" vertically; Any building objects that uses Basic Wall snappoints to be snapped onto Basic Walls and Basic Half Walls at an angle of 15, 30 and 45 degrees in either leftwards and rightwards direction in…

    May 1, 2019
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    Rifts Smaller Rockets

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    visibility 128 file_download 5 personRiftRevan
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    Makes the extreme big Rockets way smaller

    April 25, 2019
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    Grass Correction (Vulkan Compatible)

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    visibility 410 file_download 161 personExosolar
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    This mod corrects the issue where grass fails to spawn on slight inclines, leaving huge areas as a patchy, craggy, terrible-looking mess. This mod changes no colors on its own. It Helps both lush grass types fill in correctly (both the taller grass types and the newer short type) and carries over the same grass fix to the megaexotics as well. Works with experimental Vulkan update! The mod alters ten files: METADATASIMULATIONSOLARSYSTEMBIOMESLUSH... ...LUSHHQOBJECTSFULL ...LUSHOBJECTSFULL ...LUSHOBJECTSMID ...LUSHOBJECTSLOW METADATASIMULATIONSOLARSYSTEMBIOMESHUGEPROPS... ...HUGELUSHHUGELUSHOBJECTSFULL ...HUGERINGHUGERINGOBJECTSFULL ...HUGEROCKHUGEROCKOBJECTSFULL…

    April 22, 2019
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    Darker Night Clouds

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    visibility 277 file_download 64 persondegraaff
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    This simple mod makes your clouds much darker at night. Darker clouds at night are especially nice in combination with any mod that makes nights darker.   It contains two files: _Darker_Night_Clouds.pak: Changes the base color of night clouds to a darker blue. The base color of clouds at night will be much darker but they will still have the bright blue highlights. _Darker_Night_Clouds_Dimmed_Ambient_Light.pak: This reduces the brightness of ambient light cast on clouds. It applies to clouds both day…

    May 19, 2019
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    Rifts Better Clouds (Way less blurry)

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    visibility 883 file_download 429 personRiftRevan
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    This Mod reduces the blurriness of the Clouds (and more)  The screenshots speak for themself 😀    WIP    if you find Bugs, pls feel free to report 🙂    Short clip of the Mod:  https://xboxclips.com/Rift%20Revan/757a5729-dc88-4b7b-ad36-200e50197b21  

    April 16, 2019
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    Survival/Permadeath Tedium Helper

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    visibility 336 file_download 42 personshroomshade
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    Do you wish you could play Permadeath for the challenge but remove some of the grind that the game forces on Survival/Permadeath mode? This might be the mod for you. This mod aims to reduce some of the tedium in Survival/Permadeath while still keeping them challenging. This mod modifies the following multipliers to be equal to Normal mode: Exocraft fuel cost and fuel boost cost Terrain manipulator cost Launch thruster cost Jetpack fill rate Discharge rate of life support/hazard protection…

    March 31, 2019
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    Retrospections - Back to Atlas Rises: Color Palettes

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    visibility 634 file_download 217 personbombobux
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    This mod aims to restore the Atlas Rises era color palettes/combinations back into Visions/NEXT versions. Mod adds: Multi color grass: Planets can now have 2 primary colors of grass, often resulting in beautiful gradients. Old color palettes for all planets This mod doesn't change: Terrain generation Water colors Planetary objects (trees, plants, etc) For the best experience i strongly recommend to use the Back to Foundation mod with it's terrain and asset modules along with this mod. Enjoy!  

    May 4, 2019
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    Clear Skies - Visions

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    visibility 600 file_download 200 personbombobux
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    A simple mod that removes/hides the volumetric clouds and the top cloud layer. I made this mod mainly to take some screenshots, but it turned out to look preety good, especially combined with Chromatic Skies and Crescent Worlds. So i decided to share it.   This mod obviously won't be compatible with any other mods that alter clouds.

    March 30, 2019
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    Dr. Kaii's OMG Less Storms

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    visibility 486 file_download 153 personDr. Kaii
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    Mods available in combinations: Either... -Normal Days (i.e. 15 minutes day, 15 minutes night) for files ending with "..._NormalDays.pak" -30 Minute Days (and 30 minute nights) for files ending with "..._30MinDays.pak" -1 Hour Days (and 1 hour nights) for files ending with "..._1HrDays.pak" ...combined with: All storms appearing no more often than every 30 minutes or less often than 45 minutes  for files starting with "OMGLessStorms30-60_..." ...or All storms appearing no more often than every 60 minutes or less often…

    April 7, 2019

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