Latest Within All Time

Showing 1-21 of 448
  • close

    Check out the featured video :) I adjusted the flight controls to my liking.... star citizen fast pulse jumping to planets, slightly more sensitive rolling, slightly more sensitive turning, drifting, super fast boosts, faster descending to planets, and some other stuff.  Hope you enjoy! Click Here to check out my *Game Overhaul Mod Pack + E3 Mojo ReShade* that's also being used in this video. Also, Click Here check out my Gorgeous Space Station Mod.

    April 26, 2017
  • file_download

    Product Cost Rebalance

    more_vert
    visibility 813 file_download 86 personJakeInDC
    close

    This is meant to balance the buy/sell values of some items to bring a wider market of items that can be sold to  help the player make $$ by trading. In addition, the margin for higher/lower prices is wider. Notice the Election Vapor in the image is selling at -9.8%. The most I usually see without the mod is 4 to 5 %. This should provide more options than just mining or running around the space station gathering dynamic resonators.…

    April 22, 2017
  • file_download

    Gorgeous Space Stations

    more_vert
    visibility 1147 file_download 82 personrayrod
    close

    I just photoshopped my own space station textures, and combined one other mod into mine to make a nice compilation :) The outer tractor beams, white glowing lines, white glowing landing panels, plus blue and white ringed flare effect is what I personally photoshopped.  Also, the sparkling, granite floor tiles are from another  mod... the 4k wall panels are from another mod. Credits: RaYRoD ScavangeR      

    April 19, 2017
  • file_download

    E3 SHIP HUD (Original E3 Trailer Ship HUD)

    more_vert
    visibility 1048 file_download 108 personwoozypictureshd
    close

    Welcome to my FIRST MOD EVER! I am new to the NMS Modding section, but a veteran in the NMS community 😀 I really wanted to contribute, so I decided to start learning the modding ways, and started small with updating a mod that was created by DeckyDooles. Changes the Font to match the E3 Demo Changes Ship HUD to match the E3 Demo None as of yet. Please leave any issues/concerns/suggestions in the comment section below. RaYRoD: Tester and advice…

    April 19, 2017
  • file_download

    E3 Crosshair (Weapon & Ship [Incl. Hit Detection])

    more_vert
    visibility 726 file_download 110 personwoozypictureshd
    close

    Welcome to my FIRST MOD EVER! I am new to the NMS Modding section, but a veteran in the NMS community 😀 I really wanted to contribute, so I decided to start learning the modding ways, and started small with updating a mod that was created by DeckyDooles. Changes the Mining Laser Crosshair to match the E3 Demo. Changes the Boltcaster Crosshair to match the E3 Demo. Changes the Ship Crosshair to match the E3 Demo. None as of yet.…

    April 20, 2017
  • file_download

    NMS "Eclipse" Mod Pack

    more_vert
    visibility 1856 file_download 340 personMEP3ABKA
    close

    My version of the right mods for a great game No Man's Sky There are both mine and third-party works. Mod Pack is compatible with all the latest No Man's Sky patches, since version 1.2 Content Folder GAMEDATA \ PCBANKS \ Mods \ : 1. _10% Launch Cost.pak - Reduction of plutonium costs during take-off to 10% of full load. 2. _Asteroids Rebalance.pak - A complete rebalance of the asteroid fields, frequency, quantity and diversity of extracted resources. 3. _Atmospheric…

    April 19, 2017
  • file_download

    Buildable Custom Trees

    more_vert
    visibility 642 file_download 77 personmodding_account
    close

    --ABOUT-- this is  a mod that adds custom trees that can be build using the build menu , its under the section called CUSTOMPLANTS in the buildmenu.   --FEATURES-- build several types of trees to create your own custom garden for your base and create the perfect shot --COMPATIBILITY-- this mod wont work with any other mod that changes the build menu - SIMCITY MOD, DARC TECH MOD etc... for example   be sure to save the game before exiting…

    April 17, 2017
  • close

    We are looking for showroom builders! Contact us if you think you've made a nice room with our decorations!   Eucli-ea adds 77 new buildable objects that are either already present in the game but were not made available to players, or new flags and emblem with different themes. This mod currently adds: 37 additional decorations; 13 interactive decorations, these decorations include crates and boxes that give the player materials or technology; 26 new flags and emblems; The Direct Unified…

    April 23, 2017
  • file_download

    DARC CITY BIOMES

    more_vert
    visibility 4882 file_download 772 persondarconizer
    close

    DARC CITY BIOMES All these mods are included in DarcTech but probably someone would like only the gameworld mods. Features: 5 TYPES OF PROCEDURAL CITIES !!! CRASHED FREIGHTERS ORBITING FREIGHTERS WATCHTOWERS CASTLES HOUSES NPCs ON PLANETS MORE TREE TYPES MORE BIOMES MORE VARIETY IN WORLDS HIGHTER CHANCE FOR LUSH PLANETS TORNADOS STORM TREES PINEWOOD PALM PLANETS DIPLOS, TRICERATOPS, STEGOSAURUS, T-REX, BIG SPIDERS, CAVEWORMS, SANDWORMS, DRAGONS INTERESTING CAVES   THIS MOD IS FULLY COMPATIBLE WITH CONSTRUCTS AND BETTER PLANETS. ALL PAKS…

    April 27, 2017
  • close

    No Man's Sky Community Overhaul - Path Finder Update + Custom Cheat Engine Table + Custom PS4 Controller Profile + Modified SweetFX+ReShade and swappable Presets What is this, and why am I posting this? Basically... I added A LOT of things that I made on my own, but I also integrated other mods that I like from other fellow modders for mod compatibility, to prevent confliction with other files that might overwrite each other and also other personal aesthetic desires.…

    April 25, 2017
  • file_download

    Lower Size of Inventory Boxes

    more_vert
    visibility 1493 file_download 252 personAllcoast
    close

    Here is a quick mod I put together to reduce the size of the icons that show in the inventory screens. I have always thought they were a little to big when you get larger size inventories.    

    April 9, 2017
  • file_download

    Only fighter ship

    more_vert
    visibility 2073 file_download 186 personAlex Marquis
    close

    As the title suggest this mod aims to make the game spawn fighter ship.. I made two version, one that will ONLY spawn fighter class ship, and another that will spawn more of it but you'll get to see some other type from time to time. This mod doesn't change the number of ships spawned in a solar system, you'll still have the same count but everyone will be a fighter, so it won't impact FPS in any ways... I…

    April 6, 2017
  • file_download

    No glowing light around planet

    more_vert
    visibility 1601 file_download 411 personAlex Marquis
    close

    Well i always hated that big rainbow kind glowing light coming from nowhere in the dark space... I made three version, less, even less, and no glow at all. Pick what suits your taste . Incompatible with anything that plays with "ATMOSPHEREFRAGMENT.SHADER.H.BIN".

    April 6, 2017
  • file_download

    ExocraftX3000

    more_vert
    visibility 2198 file_download 225 personmonkeyfritz
    close

    Today's final part for the X3000 series balance mods. (More to come, eventually. Don't quote me on that.)  I've played around with other exocraft mods, and ultimately didn't find one I liked. The goal of this mod is to stay close to the apparent intended design for the three craft, but make it better. (Why is the Colossus so sloooooow!???) Nomad Changes: Slightly increased top speed. Increased jump height. (It's a hovercraft, afterall.) Increased boost time to 2 seconds. 4 with…

    April 4, 2017
  • file_download

    Difficulty X3000

    more_vert
    visibility 1250 file_download 65 personmonkeyfritz
    close

    Part 2 of the X3000 series balance mods. This mod focuses on two areas of difficulty, and affects Normal and Hard modes in different ways. Adjusts hazard protection falloff rates in Normal mode to match those of Survival and Permadeath. It does NOT modify galaxy generation in any way. You will still find carefree and safe planets, as the ranges are much lower in Normal than on Hard modes, but extreme planets and hazards will be an actual challenge and…

    April 4, 2017
  • file_download

    DeGrindifier X3000

    more_vert
    visibility 2020 file_download 272 personmonkeyfritz
    close

    A simple mod to adjust the three things I feel add the most unnecessary grind to the game. Part one of the X3000 series of balance mods I am working on. Voltaic Cells: Reduced crafting cost from 50 to 10. Copper Wire: Reduced Crafting cost from 20 to 5. Space Station Terminals will now sell from 50 to 250 of any resources, and from 4 to 10 of any components. Regular market terminals will sell from 50 to 100 resources. The…

    April 5, 2017
  • close

    A little addon that I put together that incorporates a reduction in launch cost, increased mining speed and increased hyperdrive range, not crazy, but just a bit more than default. Also increased the mining heat up time a little.   Modifies NMS_REALITY_GCTECHNOLOGYTABLE.MBIN   If you like it, please rate it at the top right and make a comment if you want.   __MOD_SURV.CoastMining_LC_HD1000 is the survival option. Everything else is the same except the launch cost is right at 18-20% usage…

    April 3, 2017
  • file_download

    PersistenceDistanceCreatures

    more_vert
    visibility 3338 file_download 763 personbentusi
    close

    This will make creature persistence and spawn further away. Will be Incompatible with any mod that use ROLEDESCRIPTIONTABLES folder. TEMP FIX if you crash on your save just remove the mod load the game and save on a station or on your freighter then put the mod back. Engine limitations: it seems that the engine can't handle too many spawns especially when loading a save, this is something Hello Games need to fix. Choose one of the paks.  1.2.5 high Creature Density…

    April 7, 2017
  • file_download

    Level of Detail Test

    more_vert
    visibility 3126 file_download 613 personsaa044
    close

    Ok so I was playing around with VOXELGENERATORSETTINGS with the idea to bring a old LOD mod back.  Everything that said MaximumLOD=4 or what ever I maxed out to 250.  To me it feels like the planets are bigger and you can see more ground detail from space, or it can be my imagination playing tricks on me.  Can you guys please test and tell me what is different?

    March 29, 2017
  • file_download

    IT'S A TORNADO!!!!!!!!

    more_vert
    visibility 1285 file_download 42 personmodding_account
    close

    This is a mod that adds random tornados to  the game.  there are two versions available.   low spawn version - low spawn rate / rare tornado occurences high spawn version - high spawn rate of tornado   it will spawn on all planets except for completely barren planets.   also it causes 50 damage to players health when get hit once, so be careful to not let it catch you.     KNOWN ISSUES: wont work with any other…

    March 29, 2017
  • file_download

    CarbonLife

    more_vert
    visibility 1643 file_download 300 personkurzondax
    close

    This is a very simple mod I put together at the request of redditor Licoricemint.  It gives you the ability to charge life support with Carbon, in addition to the normal fuels (Thamium9 and Power Gels).   Big thanks to the following for their awesome tools that make modding NMS much easier: Tub0Crisco - NMS Modding Station Monkeyman192 - MBIN Compiler

    March 29, 2017
arrow_drop_up

GO
  • Filters

    Sort by





    Time






    Categories
    RESET











  • Twitter

    search