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It will create a pak file once you select the class and parts you want on your ship. Then you place it with your other pak files and you can use your custom appearance. When you want to remove/change it, you simply remove the pak file, or replace it with a new one, you won’t have to modify your savefile.
Also, I know there are alot of ship seeds available with almost all the possible apperances by now on websites, and you may wonder why I’m still working on this mod. The reason is that all those seeds obey the game’s procedural generation, ie the parts that can be on a ship are limited. With this mod, on the long term, you will be able to make ships that the game can’t generate a seed for; like scientific ships or fighters with multiple wings/subwings, or the double/triple cargo ships with multiple cockpits, etc.
It’s been a long time since I posted an update; I have been a litle busy with real life, but I am still working on the mod almost everyday.
There was a beta test, and the people that tested it helped me alot, I have been fixing the things that were broken, and adding alot more options, like choices for subwings and accessories. It takes time thou. Thank you for the offer and when the next test version is ready, I will let you know 🙂
No new screenshots this time, because most of the work I did lately is just code and text hehe, But I will try to post some cool ships soon.
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Alright another update with some bad but also some very good news as well.
I decided to not customize the shuttles; because it is very confusing, they can have a single or double hull, and either a box or cylinder model, and on top of that in different lenghts, it is just too much right now. I will rather focus on the other ships, and when I’m satisfied with the results, I will look into the shuttles again. I’m just an amateur modder afterall; there is still alot to do for the other 3 ship classes that are functional, and it is taking alot of my free time already.
But, I finaly figured out a way to display parts on the ships, even if the ship seed did not have them activated. Basicaly, there is “almost” no limit as to how many parts your ship can have. The only down side is that the positions where the parts show up, while they can be edited, are not something I plan to try and adjust, because it would simply be too much work. Instead I will just take advantage of the ones already set in the game.
Technicaly, this extends the customisation to combinations of ship parts that the game cannot generate with a ship seed, and the ability to add subwings and accessories (finaly), and even multiple wings!
Here is an exemple of a scientifc ship with 3 wings on each side and backwings.
Alright another short update, I am done with the cargo ships for now, I managed to get the most important things in, like the top and bottom extra cargos, 2 cockpits, 6 necks (the necks depend on one customisation option with 3 possibilities that I could not find, so I had to group them in 3 groups of 2) . I also had to remove some options like the wings and thrusters customisation for now because there are clipping problems.
But with the options I left, you can still get some realy nice looking cargo ships like the ones below. Note that some parts will be different from user to user even if you pick the same options, because alot of it is still random. It makes the result better for now in my opinion, and easier to quickly chose the options and get your ship. I will try to add more stuff later.
I started on the Shuttles, and as I thought, it is even more work than the scientific ships, because of the huge ammount of parts that it can get. I will focus on the main parts first, and hopefully get some screenshots soon.
Ok a short update, I finished the scientific ship, all 6 wings can be customized individualy, as well as the cockpit and canopy, I left the accessories random for now.
I started working on the Dropships (cargo ships) and man they can get huge! I almost died getting out of the cockpit one time lol. Here are some screenshots. The last one is a test, but the result was funy and very promising, the customisation can include parts from other ships as well! But yeah, a giant turret is maybe overkill 😛
Alright one more screenshot before I go get some sleep, working early tomorrow grrr. This time with a black mat texture.
Thank you Riipperino, when I get a basic version done I will let you know 🙂
Here are a couple of screenshots for the scientific ships. So far there are 13 wings (one is missing textures), 5 subwings, 2 cockpits (tricky for the moment), 2 canopies, 3 canopy accessories, 3 front accessories and probably more stuff that I forgot.
There can be up to 6 wings on the ship, I will be trying to make all of them individualy customisable, so far I got 2 done, the other 4 are separated by sides, (left and right) but still not back to front. It is not as straight forward as the fighters, but I knew it will hurt my fingers hehe. Once I make some more progress I’ll post more screenshots and move on to the next class, hopefully it will be easier than this one.
Here are some screenshots of customized fighter ships, so far I managed to get 10 different wings, 4 cockpits, 5 noses and 3 engines for this class to work properly. Still no subwings customization, color or decals, maybe once I get a first version out with the main parts for all 4 classes, then I will try to add more stuff. Unless someone beats me to it with a much better mod 🙂
Alright a small update with my progress on this mod.
I finished making a simple program that lets you select the parts you want for your ship’s appearance (wings, engine, cockpit, nose, etc), and creates a pak file, then all you have to do is place it in your pak folder to have that appearance. It is still very messy but it does the job.
You would need to know the real class of your actual ship, in order for the mod to replace only one ship class; and keeping diversity in the game as much as possible.
So far i finished the options for the fighter’s appearance, still some problems with the subwings; I may leave that part random as it is linked to the wings, or try to fix it later. Next will be the scientific ships.