Ultrawide UI Fix

No Man’s Sky Mods Forums Modding Talk Ultrawide UI Fix


This topic contains 8 replies, has 6 voices, and was last updated by  Furinex 2 years, 10 months ago.

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  • #162550


    Im wondering if it is at all possible to fix the Ultrawide UI Stretching issue?  If anyone has any relevant info on this that would be fantastic.

  • #162551


    I created this account to ask the same question!

    I want to play with 3 screens (5760×1080), the game works fine, but the HUD is disgusting!



    1471288114-20160815205719-1.jpg - envoi d'image avec NoelShack 1471288098-20160815205338-1.jpg - envoi d'image avec NoelShack 1471288116-20160815205350-1.jpg - envoi d'image avec NoelShack 1471288126-20160815205356-1.jpg - envoi d'image avec NoelShack 1471288100-20160815205406-1.jpg - envoi d'image avec NoelShack 1471288118-20160815205459-1.jpg - envoi d'image avec NoelShack


    But without this HUD it is wonderful!

    1471288132-20160815205556-1.jpg - envoi d'image avec NoelShack 1471288137-20160815205626-1.jpg - envoi d'image avec NoelShack 1471288136-20160815205654-1.jpg - envoi d'image avec NoelShack




  • #162781


    162551 wrote:

    I created this account to ask the same question!


    This would improve the experience greatly.

    The only aspect ratio with a proper UI is 16:9.

  • #162866


    I would really appreciate this aswell.

  • #162871


    I too created an account just to post this. I run a 3 monitor setup as well. I would appreciate a 5760×1080 fix greatly

  • #162905


    Progress also being made here in this thread: https://www.reddit.com/r/NoMansSkyMods/comments/4xyewx/mbinedit_a_simple_tool_for_viewingediting_no_mans/d6k4isy

    Here’s a snippet:

    “That’s actually used as part of other templates, added that to MBINEdit as I was working on adding embedded template support but I’ve dropped that now, decided to work on an MBIN -> MXML decompiler instead (it’s much easier to output XML text than a GUI :P)
    So far I’ve had good results, managed to decompile most of the METADATA/UI/HUD/PLAYERHUD.MBIN file: http://pastebin.com/RPfeJ1ya
    It’s possible that changing some of those values could fix stretched UI, I haven’t got a widescreen monitor to test with though, but I should have MXML -> MBIN compiling working soonish for anyone who wants to try and mess around with it.”

    Also, here’s the pastebin in question:


    • #163145



      I actually went through the MBIN files last night, and did everything I could to tweak them to get 5760 x 1080 resolution to work, but to no avail. Even if the XML files did contain something helpful, the recompiling tool isn’t out yet, so we can’t formally test it. Either way, I couldn’t find anything in PLAYERHUD.MBIN that would help. I even check all the other MBIN files relating to the HUD, and there was nothing there either. I hope someone with more knowledge on this knows what to do.

    • #163148



      Well, there was one part that I changed (but can’t test until recompiled), but here’s my idea. In the decompiled MBIN file (included in the pastebin you posted) there is a section that reads like this:

      1.         <Property name=”Width” value=”50″ />
      2.         <Property name=”Height” value=”50″ />

      I would be interested in changing the “Width” value to 16, which is roughly 50/3. This could be some sort of scale factor, where the height needs to remain at 50, and the width needs to become 50/3 = 16.6667. I rounded down because rounding up would make a fraction of the UI squeeze itself onto the 2 side monitors.

      The reason I think this, is because this is very similar to the way Battlefield 4 did it. I created the unofficial ‘Battlefield 4 3-Monitor HUD Fix’, which essentially does what you think. There was a scale factor, and I divided it by 3 and reapplied it to the game and it worked. Maybe it’s the same here? It’s only a guess, but once the tool to recombine MBIN files is released, I’ll test it out immediately and report back.

  • #166764


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