[REQUEST] Ship mining and resource scan, scan improvements, space wars

No Man’s Sky Mods Forums Modding Talk [REQUEST] Ship mining and resource scan, scan improvements, space wars

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    • #165523
      dvoridex
      Participant

      Hi, 

      i have a few ideas that imo make sense and would improve gameplay (especially resource grind and finding a lot).

      • Add a possibility to detect resources with ship scanner (similar to multi-tool scanner), but limit detection range to something like 250-500m from ship so that screen does not get overcrowded with icons or cause problems with stability.
      • Add resource icons over deposits so we can see when some floating rock is just a rock or some kind of deposit (to both ship scan and multi-tool scan). Yes some resources look like plain rocks, god knows how much times i’ve been shooting dirt arches…
      • Add ability to mine deposits using ship weapons like asteroids (this would make grinding some resources much faster)
      • Is it possible to make capital ships move instead of being static? Moving capital ships would make game a lot more immersive.
      • Pirates attacking capital ships rarely get shoot at by them, and usually from some limited weapons, i have seen large ships with lots of gun turrets but they just don’t work. Is it possible to activate all big ship weapons? 
      • Don’t know if its possible to force races in to a war, but would it be possible to add large ships to pirates? (Especially on their raids of large convoys so we get those big space battles)
      • Is it possible to make large ships destructible?

      I know some of these ideas might be a lot of work or downright impossible, but hope its something that can be achieved over time, i’m hopeful of first 3 points since those would aid gameplay a lot 🙂

      Best regards! And gl with modding 🙂

       

    • #165542
      anyok6
      Participant

      I’d like to see the ability to toggle the scanner. And perhaps an adjustable range, or smaller pointers so the screen isn’t totally overwhelmed. 

    • #165744
      oreogaminggeek
      Participant

      165523 wrote:

      • Add a possibility to detect resources with ship scanner (similar to multi-tool scanner), but limit detection range to something like 250-500m from ship so that screen does not get overcrowded with icons or cause problems with stability.
      • Add resource icons over deposits so we can see when some floating rock is just a rock or some kind of deposit (to both ship scan and multi-tool scan). Yes some resources look like plain rocks, god knows how much times i’ve been shooting dirt arches…
      • Add ability to mine deposits using ship weapons like asteroids (this would make grinding some resources much faster)
      • Is it possible to make capital ships move instead of being static? Moving capital ships would make game a lot more immersive.
      • Pirates attacking capital ships rarely get shoot at by them, and usually from some limited weapons, i have seen large ships with lots of gun turrets but they just don’t work. Is it possible to activate all big ship weapons?
      • Don’t know if its possible to force races in to a war, but would it be possible to add large ships to pirates? (Especially on their raids of large convoys so we get those big space battles)
      • Is it possible to make large ships destructible?

       

      1. I’d definitely like this too! I’ll look around through the files, see if there’s anything I can dig up. So far it’s a major scavenger hunt–and of course I’m a total newb at modding, so I don’t even know what I’m looking for sometimes…
      2. Don’t they already give you icons when you scan them? Or are you talking differentiating at a distance between Carbon and Plutonium?
      3. You can already–with LowFlight mod it shows that you can, but either ship weapons are seriously nerfed compared to your handheld laser, or the ground deposits are *way* stronger than what you find in space–either way it’s completely out-of-whack…
      4. Not yet. See here: https://www.reddit.com/r/NoMansSkyMods/comments/4zgh8j/one_step_closer_to_huge_space_battles/
      5. Cap ships in general seem to be very rudimentary ATM–maybe some patches from HG will fix it. Until then, hit up the Discord channel for NMS mods–very handy and chatty group! 🙂
      6. Again, no. The cap ships don’t spawn if you add them with the pirate spawns–and that’s on the Reddit thread I linked up above too. Can’t take credit, not my work, but a very helpful modder.
      7. That’s something that I would *think* would be possible…any sensible programmer would make it some kind of toggleflag…the question is where did they put it.
      • #165864
        dvoridex
        Participant

        165744 wrote:

        2. Don’t they already give you icons when you scan them? Or are you talking differentiating at a distance between Carbon and Plutonium?
        3. You can already–with LowFlight mod it shows that you can, but either ship weapons are seriously nerfed compared to your handheld laser, or the ground deposits are *way* stronger than what you find in space–either way it’s completely out-of-whack…

        Thanks for your answers and links they are a lot of help to stay informed!! 🙂

        2. Yes adding different markers would be helpful a lot (maybe just add stars above icon to indicate common/uncommon/rare item), and that they show from ship scan too 😀 

        3. I have low flight mod but didn’t notice anything when i shoot deposits like heredium or copper, tried with cannon and beam but 0 luck so far, and i do have almost fully upgraded cannon.

         

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