GEOMETRY.MBIN.PC Files

No Man’s Sky Mods Forums Modding Help GEOMETRY.MBIN.PC Files

This topic contains 1 reply, has 2 voices, and was last updated by  Kremit 1 year, 9 months ago.

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  • #173170

    Timo3681
    Participant

    example from BIRD.GEOMETRY.EXML:

    <Property value=”TkJointBindingData.xml”>
    <Property name=”InvBindMatrix”>
    <Property value=”0″ />
    <Property value=”-0.008140798″ />
    <Property value=”-0.9999669″ />
    <Property value=”0″ />
    <Property value=”0″ />
    <Property value=”0.9999669″ />
    <Property value=”-0.008140798″ />
    <Property value=”0″ />
    <Property value=”1″ />
    <Property value=”0″ />
    <Property value=”0″ />
    <Property value=”0″ />
    <Property value=”0.0001637459″ />
    <Property value=”-0.0758869″ />
    <Property value=”0.001460887″ />
    <Property value=”1″ />
    </Property>
    <Property name=”BindTranslate”>
    <Property value=”0.0008430592″ />
    <Property value=”0.07589628″ />
    <Property value=”-0.0001637459″ />
    </Property>
    <Property name=”BindRotate”>
    <Property value=”0.00287823″ />
    <Property value=”-0.7071009″ />
    <Property value=”0.00287823″ />
    <Property value=”0.7071009″ />
    </Property>
    <Property name=”BindScale”>
    <Property value=”1″ />
    <Property value=”1″ />
    <Property value=”1″ />
    </Property>
    </Property>

    ^ For what are all 16 positions:
    Are all 16 positions this:

    x: <Property value=”0″ />
    y: <Property value=”-0.008140798″ />
    z: <Property value=”-0.9999669″ />
    <Property value=”0″ />
    x: <Property value=”0″ />
    y: <Property value=”0.9999669″ />
    z: <Property value=”-0.008140798″ />
    <Property value=”0″ />
    x: <Property value=”1″ />
    y: <Property value=”0″ />
    z: <Property value=”0″ />
    <Property value=”0″ />
    x: <Property value=”0.0001637459″ />
    y: <Property value=”-0.0758869″ />
    z: <Property value=”0.001460887″ />
    <Property value=”1″ />
    </Property>

    for what are BindTranslate, BindRotate and BindScale? Which connection have BindTranslate, BindRotate and BindScale to InvBindMatrix? Which values can i change? I want make new animals. How can i make new Birds with two same wings? If i edit all InvBindMatrix areas in BIRD.GEOMETRY.exml without BindTranslate, BindRotate and BindScale, new Birds have two different Wings, not same wings.

    • This topic was modified 2 years ago by  Timo3681.
  • #175163

    Kremit
    Participant

    don’t edit geometry files in notepad.. they’re basically the mapping of the vertices that create the faces/poly’s for the models.. in NMS’ case, the geometry files can be written from a Blender project.. so you could use the NMS Model Viewer (GL finding the newest~ish version, the one here doesn’t work; update your mbincompiler too) to export .obj files that can be imported into Blender.. then you duplicate what you want, export with the right name convention and configuration, and you’re done~ish..

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