Freighter Inventory Code for save: Whats wrong? Displays 0 slots:
No Man’s Sky Mods › Forums › Modding Talk › Freighter Inventory Code for save: Whats wrong? Displays 0 slots:
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devrossik43.
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March 11, 2017 at 2:54 am #172100
Zunkey
Participant<style type="text/css">.fctbNone{ color:#000000; } .fctbStyle0{ color:#a52a2a;font-style:oblique; } .fctbStyle3{ color:#0000ff; } .fctbStyle0Style2{ color:#a52a2a;font-style:oblique; } .fctbStyle2{ color:#ff00ff; } </style> _________________________________________________________________________________________________________________ "CurrentFreighter": { "Filename": "MODELS/COMMON/SPACECRAFT/INDUSTRIAL/CAPITALFREIGHTER_PROC.SCENE.MBIN", "Seed": [ true, "0x7726E130BE81D6FF" ], "AltId": "", "ProceduralTexture": { "Samplers": [] } }, "FreighterLayout": { "Slots": 48, "Seed": [ true, "0xDB7004BBF980ADCB" ], "Level": 1 }, "FreighterInventory": { "Slots": [ { "Type": { "InventoryType": "Substance" }, "Id": "^SUBSHIP", "Amount": 356, "MaxAmount": 1000, "DamageFactor": 0.0, "Index": { "X": 0, "Y": 0 } }, { "Type": { "InventoryType": "Product" }, "Id": "^ALLOY4", "Amount": 2, "MaxAmount": 10, "DamageFactor": 0.0, "Index": { "X": 1, "Y": 0 } }, { "Type": { "InventoryType": "Product" }, "Id": "^COMMODITY5", "Amount": 1, "MaxAmount": 10, "DamageFactor": 0.0, "Index": { "X": 3, "Y": 0 } } ], "ValidSlotIndices": [ { "X": 0, "Y": 0 }, { "X": 1, "Y": 0 }, { "X": 2, "Y": 0 }, { "X": 3, "Y": 0 }, { "X": 4, "Y": 0 }, { "X": 5, "Y": 0 }, { "X": 6, "Y": 0 }, { "X": 7, "Y": 0 }, { "X": 0, "Y": 1 }, { "X": 1, "Y": 1 }, { "X": 2, "Y": 1 }, { "X": 3, "Y": 1 }, { "X": 4, "Y": 1 }, { "X": 5, "Y": 1 }, { "X": 6, "Y": 1 }, { "X": 7, "Y": 1 }, { "X": 0, "Y": 2 }, { "X": 1, "Y": 2 }, { "X": 2, "Y": 2 }, { "X": 3, "Y": 2 }, { "X": 4, "Y": 2 }, { "X": 5, "Y": 2 }, { "X": 6, "Y": 2 }, { "X": 7, "Y": 2 }, { "X": 0, "Y": 3 }, { "X": 1, "Y": 3 }, { "X": 2, "Y": 3 }, { "X": 3, "Y": 3 }, { "X": 4, "Y": 3 }, { "X": 5, "Y": 3 }, { "X": 6, "Y": 3 }, { "X": 7, "Y": 3 }, { "X": 0, "Y": 4 }, { "X": 1, "Y": 4 }, { "X": 2, "Y": 4 }, { "X": 3, "Y": 4 }, { "X": 4, "Y": 4 }, { "X": 5, "Y": 4 }, { "X": 6, "Y": 4 }, { "X": 7, "Y": 4 }, { "X": 0, "Y": 5 }, { "X": 1, "Y": 5 }, { "X": 2, "Y": 5 }, { "X": 3, "Y": 5 }, { "X": 4, "Y": 5 }, { "X": 5, "Y": 5 }, { "X": 6, "Y": 5 }, { "X": 7, "Y": 5 } ], "Class": { "InventoryClass": "C" }, "SubstanceMaxStorageMultiplier": 4, "ProductMaxStorageMultiplier": 10, "BaseStatValues": [ { "BaseStatID": "^SHIP_DAMAGE", "Value": 0.0 }, { "BaseStatID": "^SHIP_SHIELD", "Value": 0.0 }, { "BaseStatID": "^SHIP_HYPERDRIVE", "Value": 13.987568855285645 } ], "SpecialSlots": [], "Width": 8, "Height": 6, "IsCool": false, "Version": 1 }, "FreighterUniverseAddress": { "RealityIndex": 0, "GalacticAddress": { "VoxelX": 1266, "VoxelY": 1, "VoxelZ": 1022, "SolarSystemIndex": 221, "PlanetIndex": 0 } }, No idea why, I have been trying different things for the last 2 days. I really wanna make my freighter 48 slots. It just displays 2x2 slots and says there is 0.
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March 15, 2017 at 1:35 am #172465
devrossik43
ParticipantThe “Slots” value under “FreighterLayout” does not define the number of inventory slots. I don’t know exactly what it does, but in my save, it has a value of “10”. I suggest you try that. I’m a little concerned about the “Seed” value in that section, too. The one above under “CurrentFreighter” is the seed for the ship. I don’t know what that second one does. Did you set that? Did it come with the ship? Mine is set to “0x1”, you might try that.
"CurrentFreighter": { "Filename": "MODELS/COMMON/SPACECRAFT/INDUSTRIAL/CAPITALFREIGHTER_PROC.SCENE.MBIN", "Seed": [ true, "0x7726E130BE81D6FF" ], "AltId": "", "ProceduralTexture": { "Samplers": [] } }, "FreighterLayout": { "Slots": 48, <<< change to 10 "Seed": [ true, "0xDB7004BBF980ADCB" <<< I'm concerned about this, mine is set to 0x1 ], "Level": 1 },
The actual number of inventory slots is set by two things. Both of them look correct to me:
"SpecialSlots": [], "Width": 8, <<< These values define the potential slot grid. "Height": 6, <<< Thus, 8 x 6 = 48 potential slots. "IsCool": false, "Version": 1
"ValidSlotIndices": [ <<< This section defines the active slots, so there should be 48 entries here. { "X": 0, "Y": 0 },
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