Extracting Files in No Man's Sky
- August 16, 2016 at 4:25 am #162643TechXPlaysParticipant
I happened to figure this out very quickly and honestly by accident not long after attempting to modify the game. Figured I’d make a tutorial and just go for it from there
Its very easy, you just need the tool QuickBMS and a script from their database to extract. That’s it! Let the modding begin!
- August 16, 2016 at 4:26 am #162644TechXPlaysParticipant
So apparently it didn’t put my video into the post… not sure why so I’ll leave a url here
- August 16, 2016 at 3:00 pm #162796SurfurParticipant
First, thanks for the tutorial, and so quick too.
I tried this morning to get the extraction to work but every time I went to load your .BMS the program would bring down the selection screen and then bring it back up and prompt me to select a .BMS file again. I didn’t get much time to mess with it before work, so I’m going to play around some more with it when I get home, just wondering if you know what might be happening.
- September 8, 2016 at 6:45 pm #168029mattstrykerParticipant
Sorry, your video has been taken down, and No Man’s Sky is not listed on the quickbms page, so is there some other way to extract the pak files?
- August 20, 2016 at 12:48 am #163633SaytParticipant
Great tutorial, never knew about QuickBMS but man that tool is going to come in handy for other projects!
Just wanted to drop a tool mention here, DXTBMP is great for swapping DDS textures to something more editable, and vice versa.
There’s also GIMP DDS and Normal Map plugins that are available as well!
- August 22, 2016 at 8:27 pm #164371David001Participant
Hey guys, I’ve a question, So I’ve changed the sounds in the game and for that I’ve converted the .WEM files to .OGG with ww2ogg, but now I wanna convert it back to .WEM (the modifyed files), but I don’t know how to… does anyone can help me?
- September 12, 2016 at 10:02 pm #168735
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