Reply To: Freighter Inventory Code for save: Whats wrong? Displays 0 slots:
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March 15, 2017 at 1:35 am
#172465

Participant
The “Slots” value under “FreighterLayout” does not define the number of inventory slots. I don’t know exactly what it does, but in my save, it has a value of “10”. I suggest you try that. I’m a little concerned about the “Seed” value in that section, too. The one above under “CurrentFreighter” is the seed for the ship. I don’t know what that second one does. Did you set that? Did it come with the ship? Mine is set to “0x1”, you might try that.
"CurrentFreighter": { "Filename": "MODELS/COMMON/SPACECRAFT/INDUSTRIAL/CAPITALFREIGHTER_PROC.SCENE.MBIN", "Seed": [ true, "0x7726E130BE81D6FF" ], "AltId": "", "ProceduralTexture": { "Samplers": [] } }, "FreighterLayout": { "Slots": 48, <<< change to 10 "Seed": [ true, "0xDB7004BBF980ADCB" <<< I'm concerned about this, mine is set to 0x1 ], "Level": 1 },
The actual number of inventory slots is set by two things. Both of them look correct to me:
"SpecialSlots": [], "Width": 8, <<< These values define the potential slot grid. "Height": 6, <<< Thus, 8 x 6 = 48 potential slots. "IsCool": false, "Version": 1
"ValidSlotIndices": [ <<< This section defines the active slots, so there should be 48 entries here. { "X": 0, "Y": 0 },