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    Galactic Trade Stocked for NEXT

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    visibility 223 file_download 76 personDivinaUmbra
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    Galactic Trade Stocked for NEXT Traveler detected - message terminal initiating "There I was, standing at the center of the universe. Despite the races of the galaxies having large trade federations, freighters, and skilled traders, the trade was depressingly short. I veered off the course to change that. If I am to save other travelers, I must make it easier for them to get the resources they need." Okay, in all seriousness, I was pretty irked by the fact that…

    June 6, 2019
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    Galactic Trade Stocked for NEXT

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    visibility 68 file_download 0 personDivinaUmbra
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    Galactic Trade Stocked for NEXT Traveler detected - message terminal initiating "There I was, standing at the center of the universe. Despite the races of the galaxies having large trade federations, freighters, and skilled traders, the trade was depressingly short. I veered off the course to change that. If I am to save other travelers, I must make it easier for them to get the resources they need." Okay, in all seriousness, I was pretty irked by the fact that…

    June 6, 2019
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    Galactic Trade Stocked for NEXT

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    visibility 50 file_download 0 personDivinaUmbra
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    Galactic Trade Stocked for NEXT Traveler detected - message terminal initiating "There I was, standing at the center of the universe. Despite the races of the galaxies having large trade federations, freighters, and skilled traders, the trade was depressingly short. I veered off the course to change that. If I am to save other travelers, I must make it easier for them to get the resources they need." Okay, in all seriousness, I was pretty irked by the fact that…

    June 6, 2019
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    Difficulty Plus

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    visibility 108 file_download 4 personAnzuray
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    NMS is a great game, with a poor choice of difficulty and balance. This mod is increasing difficulty in different ways. Damage All damage to player is increased, but in reasonable amount. Creatures hit harder, pirates are more dangerous, sentinels damage improved. Even if this mod is just a change of some numbers, with it battles feel much more dangerous, and in combination with “Sentinels improvements” it gives impressive results. - low lvl one pirate ship is still not a threat, but higher lvl especially high threat levels — now is impossible to…

    June 5, 2019
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    Instant Actions

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    visibility 423 file_download 222 personmece
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    Mod features: Clicking menus and swithcing between inventory types now instant. All interactions ("E" by default) now instant, including crop harvesting. Starting refining process from keyboard ("E" by default) now instant (no circular progress bar). Almost instant getting min/max amount items to buy/sell. Use keyboard ("Q"/"E" by default) to enter precise amount. Modded files: GCUIGLOBALS.GLOBAL.EXML

    June 1, 2019
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    Freighter Building

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    visibility 437 file_download 149 personmece
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    Mod features: Save Point, Signal Booster, Blueprint Analyser are now buildable and fully functional on freighter base. Teleporter is buildable on freighter base allowing teleporting to other bases and spacestations. I did not find a way teleporting back to freighter - the teleport endpoint is not showing in the list. Modded files: METADATA REALITY TABLES BASEBUILDINGTABLE.MBIN

    June 1, 2019
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    Reshade Photomantic

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    visibility 134 file_download 6 personmaxall4
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    installation _________________ 1.download Reshade 2.run Reshade on no mans sky(install all shaders and textures when asked) 3.copy all .ini files to Binaries 4.use Reshade to load setting files    a Reshade settings pack for no mans sky in alpha                            

    May 30, 2019
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    No Man's Science (Chemistry Overhaul)

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    visibility 224 file_download 55 personpetrikm
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    Does the plethora of chemical inaccuracies in No Man's Sky bug the hell out of you? If you've taken basic chemistry class and even paid the least bit of attention, it probably bugs you that you can't just lap some hydrogen and nitrogen together to get ammonia, or the fact dioxite is notated as CO2, yet it's a different "element" and you can't react some oxygen with carbon to get some of that sweet blue drank. Well, do I have…

    May 30, 2019
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    UP close ENHANCED CHARACTER NORMALS

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    visibility 307 file_download 135 personvirakotxa
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    Renewed version Vulkan - Visions +1.5/1.77 compatible. Improving all four current races, special characters and Robotic entities. Enhancing close detail at no processing expense. Enhanced, vanilla sized resolution normal-map textures for all NPC humanoids, Players and Sentinels. Their skin and clothing will also display extra detail that I took from the specular and diffuse vanilla textures and baked inside the normals. Sometimes I did manual edits, more could be done! Screenshots and feedback appreciated...  The mod overwrites the normal-maps of…

    May 28, 2019
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    IMPORTANT This mod changes GCDEBUGOPTIONS.GLOBAL and anything that modifies that file will be incompatible with this modification. Description This tweak allows you to spawn your freighter in a system with other player freighters in the system. This tweak has been tested with two freighters but I do believe it should work on more than that. FAQ My friend doesn't have this mod, can I still warp multiple freighters in the system? Yes! To do this through your friend must load…

    May 27, 2019
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    Hobo Town - Roaming, Walking NPCs

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    visibility 495 file_download 103 personWinderTP
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    Hobo Town Hobo Town does the following: Adds walking, roaming "NPCs" that you can possibly interact with and kill https://www.youtube.com/watch?v=-Si5jnEaCa8 The NPCs will also have a chance to attack the player: https://youtu.be/3s-yDtVJxZM   Difference between the two versions Talker NPCs can be conversed with: Note: The game is coded so that you cannot shoot at a conversable NPC directly so you may have trouble murdering them with your guns. https://youtu.be/VDrpo7FVrcM Shitter NPCs can be fed and will defecate: https://youtu.be/tSo3nbpOIjo Note:…

    May 25, 2019
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    Nostalgic Scanner - E3 Alike Scanner Pulse effect

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    visibility 234 file_download 47 personbombobux
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    This is my attempt at re-creating E3 2015 scan pulse effect for current day NMS. Changed color to yellow Effect is now slower Most of you should be familiar with the E3 2015 gameplay trailers, like "I've Seen Things" trailer, and others. The scanner pulse was yellow and slower  back in the day. But for some reason, it was changed on game's release. This mod aims to bring that effect back, but keep in mind, that this is not exactly the…

    May 19, 2019
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    Passive Sentinels

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    visibility 589 file_download 238 persondegraaff
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    Had enough of constantly being stalked by environmentalist sentinels during your routine grind for resources? Well, weep no more, because this mod will make those pesky hovering mini robocops things totally oblivious to whatever you're doing with that beamy mining laser thingy of yours. Finally you can destroy the environment in peace, woohoo!   Compatibility: This mod is incompatible with any other mods that modify GCROBOTGLOBALS.MBIN

    May 19, 2019
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    Cheat Fleet

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    visibility 1083 file_download 293 personmece
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    Mod features: Expeditions complete instantly Frigates always S-class and 100% purchasable Frigates always have max legit base stats including "lower is better" fuel cost. Frigates always have all 4 and optimal traits: +35 to main stat (e.g. Combat for Combat Specialist). Fixed possible bugs in traits' bonus stat type: "Interstellar Signal Array", "Tractor Beam", "Automatic Investment Engine". Modded files: GCFLEETGLOBALS.GLOBAL.MBIN METADATA REALITY TABLES FRIGATETRAITTABLE.MBIN

    June 1, 2019
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    Brighter Sunlight (more vibrant planets)

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    visibility 479 file_download 171 persondegraaff
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    This mod increases the intensity of sunlight, making all landscapes (and even spacescapes) look more vibrant. Snow can be searingly bright at high noon times, desert and beach sand will look more vibrant, planets in space will look more luminous and so on. Aside from making sunlight brighter, it also improves the colour of lightshafts to be not so orange, and does away with the dark vignette in the upper corners of the screen.

    May 19, 2019
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    Better Landings

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    visibility 777 file_download 259 persondegraaff
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    Spaceship landings in No Man's Sky have always look a bit silly, just dropping to the ground at 10+ feet. This mod aims to make landings look and feel more careful by reducing the "drop height" to about 2 feet. Aside from that, the spaceship will not tilt its nose up so much during the landing descent.

    May 19, 2019
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    Beautiful Sentinels - Thomas and Friends Go on a Rampage

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    visibility 223 file_download 28 personWinderTP
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    No gods, no kings, only... TRAINS Beautiful Sentinels - Thomas and Friends Go on a Rampage does the following: Replace Roaming Sentinel Drones to Bulgy the Bus Replace Attack Sentinel Drones to Harold the Helicopter Replace Sentinel Quadruped to Thomas the Tank Engine Replace Sentinel Walker to Cranky the Crane (but with legs) Replace Sentinel Starships to procedurally generated Trains and Bus including: Thomas the Tank Engine; Gordon the Big Engine; James the Red Engine; Percy the Small Engine; Spencer…

    May 28, 2019
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    Mechabiomes

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    visibility 302 file_download 28 personvirakotxa
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    Based on the artwork of the deceased surrealist Hans Ruedi Giger, by Virakotxa.  Retexture of the planetary assets of three (out of eleven) Visions' exotic biomes: Contours, Mstructures and Bonespires, into a gigeresque biomechanical theme. Check my other biomechanical retextures to date:  

    May 7, 2019
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    Biomechanical Fiends

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    visibility 273 file_download 26 personvirakotxa
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    MOAR TEETH!! As ordered...  Special thanks to @Argh! who helped me immensely to figure out the new texture formats! Check my other biomechanical retextures to date:  

    May 7, 2019
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    Biomechanical Atlas Stations

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    visibility 264 file_download 13 personvirakotxa
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    Visual mod, only. A dark, surrealist take on the Atlas stations for added atmosphere and extra cosmic dread... Vanilla sized. No FPS loss. Inspired by H. R. Giger's artwork. Light effects, and the Atlas Iteration itself were left untouched. Compatible with Atlas effect recolors. Check my other biomechanical retextures to date:  

    May 7, 2019

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